Wishlist for FM7 UPDATE

edited January 9 in Blog
I have a meeting with the team of Turn 10 this week and we will discuss several things we could do together for their next title of Forza Motorsport.

If you would like to add something, please let me know. Please tell me any wheel/pedal/shifter related issues you have in FM6 and let us know what new features you would like to see supported in FM7.

Please do not list any other things as we will only discuss issues or features related to our products.

This is your chance to change something!

UPDATE

I had a very good meeting with them and I am happy to report that there is a good chance that a lot of things will change for the better in upcoming FM titles.

The PC market seems very important for them and they are aware that this market is dominated by wheel users. Therefore  we will intensify our co-operation and get the best out of the games for wheel users.

I cannot confirm at this point what features can be implemented but the interest to do so is very high. 

:-bd

Please continue to give me feedback and I will make sure that you will be heard.
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Comments

  • Hi Thomas One thing I'd like to see make a comeback is the old "button clutch" software the old Fanatec CSR elite wheel had with the Xbox one hub so use wheel guys can have an advantage against controller players who use the clutch due to gaining faster lap-times. 
  • Handbrake support is a must! Also for pc, I'd like support for seperate usb devices .
  • Awesome news Thomas. Here are a few of my wishes.


    Wireless connection to Console
    Headset input
    Full button support (button box/keyboard)
  • First they have to fire guy who is responsible about force feedback/wheel support. And then they have to get someone who actually know something about those things. They have limitless budgets and they haven't got those things right in all these years and at the same time even small studios know how to do ff/wheel feel.
  • Making the display on the wheel work with the game. I would like it to show what gear I'm in, how fast I'm going or what position I'm in. And would be cool to select any of those in the game to display on the wheel. I'm good with the wheel connected to the xbox by usb. Kinda like that better than wireless.
  • edited November 2016
    Okay Chris. LoL
  • ^^Please let's keep on topic. We have a chance to impact FM7. Its a positive that they are sitting down with Thomas and I'm thankful for that.
  • edited November 2016
    Add the compatibility with the Rev counter of the CSL Elite with P1 wheel. But please, ask them to make it available also on Forza Horizon 3 and Forza Motorsport 6 !

    also, ask them to make the wheel vibrating when the car is going fast, because currently, the wheel never vibrate at high speed so this is not really realistic, and make it boring...
  • edited November 2016
    Biggest problem in Forza's ffb is centre zone-feeling. You can't get it feel "sharp", regardless of settings there's too much floaty feel and you are disconnected, or feel like, from front wheels. So that's first improvement place.

    edit. And would still like to see some trick to get those unused CSW's wheel menu options to work on XOne. Maybe One's ffb doesn't support that straight away but surely that can be reached somehow(?)
  • edited December 2016
    Hello Thomas. I would love to see the game automatically map the degrees of rotation, per car. That way we wouldn't need to find compromise degree of rotation settings for each classes of cars.

    Turn 10 could also turn up the strength of the FFB in Forza, and make a better effort to provide detail in the forces.

    Turn 10 should fix sim steering. Numb feelings with overly eager counter forces... Not good. If there was more feeling in the wheel, the setting might work better?

    LED and second display compatibility. It's funny that Microsoft framed the necessity of getting a new wheel on being able to work with shift lights and other attachments, but then they made absolutely no progress in this area. Your wheels have capabilities that are untapped on the Xbox One, why doesn't Turn 10 work with you to use those features? And while they are at it, they should use Smart Glass to serve as a HUD so, anyone could turn off the on screen HUD if they wanted.

    E- Brake compatibility. 

    Get them to help you make a Fanatec Firmware app for the Xbox One. There is no reason that your wheels cannot be updated/calibrated with the Xbox One. The system is basically a PC. A severely limited PC, but a PC none the less.

    On your end, I want a wheel similar to the BMW rim with Xbox Compatibility... Don't make me strip one down and attach it to a U-Hub. (LOL)
  • I'm really missing the "three screen" setup I had with my xBox360.
  • Wireless connection would be nice , but not sure it would apply to the V2 base .   Currently FM6 does not recognize pedal inputs and therefor the Xbox goes into screen saver mode. The addition SPR , DPR settings support would really help in getting the feel users want. Fixing the issue with races starting in "N"  in with standing starts   Thanks again Thomas

  • Very nice they are willing to listen to our input!

    Here's my list:

    Hardware:

    1) Handbrake support! (I have my handbrake connected to the V2 pedals, it works in games like AC and Dirt, but still nothing on any Forza title on the Xbox One)
    2) Have the game recognize the wheel as a 'controller' (to avoid getting the 'dark'-screen (sleep-mode) while driving with a wheel)
    3) Display + rev-lights showing on CLS based wheels
    4) Support for vibration on V3 pedals
    5) Support for all the buttons on the wheel (now some are left unused like the RSB and LSB)
    6) Support for the extra features from the wheel like we get on PC
    7) Better solution for race starts (be able to put the car in 1st before the lights go green)
    8) Have the max rotation of the wheel match the car when set to 'auto' *in wheel settings
    9) Support for headset (or better support for using extra normal controller for headset)
    10) Support for buttonbox

    Software:

    1) Have better FFB (like Assetto Corsa)
    2) Have the wheel follow the front-wheel angle (this means when you drift, you should be able to let go of the steering wheel...the steering wheel would automatically rotate based on the change of angle of the front wheels when the rear steps out.)

  • - Automatic rotation degrees
    - Working wheel lights
    - Ability to assign controllers properly, shifters etc,
    - In game settings for ffb-tuning: Wheel weight, damping, spring etc(very important, XOne's biggest problems in ffb are in spring/damping-department, you have to be able to adjust them). There's no excuses not to offer those options for wheel-ppl.

  • Csl base rev light and handbrake support ;)
  • The Force Feedback in FM6 was so BAD! Driving over the curbs was feeling like the vibration in the trigger buttons of the standard-controller.
    Far behind the quality of the game itself!
    Please tell them they have to fix this! And then I want a fix for FM6, too!
  • I would like all buttons on a wheel to work. I think most importantly it would be that they develop FM7 with wheel and pedal sets. Whenever they show a dev video it's always with a controller. If they develop with wheels they will see the issues we have. They will also see how much more fun it is.
  • edited December 2016
    Option to remove wheel and driver when the view from the cockpit.Better FFB like project cars,assetto corsa. One irritating thing now that is in the settings manual with clutch, clutch must be used on cars that have sequential gearbox. It would be good to game itself recognizes that the car is manual or sequential.
  • Of course I forgot one thing which is one of the most importants: correct cpit view, because in Forzas, especially in FM6 its wayyy too backwards for wheel driving. It should either be much more forward, or better, there should be front/back ud/down adjustability. Or if those are too difiicult to do for Turn10 ppl, then they should add dashboard-view, like in Dirt and Assetto.
  • While its obvious that discussions between F and T10 concentrated to controller-side, I think everyone who gets involved has to point out present problems in these games too. If they ie. doesn't understand that cpit viewpoint problem, someone has to strongly point it out.
  • edited December 2016
    Great to hear that the meeting went well :smiley:
    Hopefully they will listen to the users, update the FFB and the ability to make seat / FOV adjustments etc.
    As Forza is a great title, let down by a few (very minor but significant) issues :-bd
  • Oh and one other great feature would be for them to provide UDP Data streaming. This would allow companion apps to be supported for telemetry,tire pressure, maps, race positions,etc. I know it's not directly related to the Fanatec gear but maybe we can finally get our phone holder for the CSW or another new product from Fanatec supporting these great tools.
  • edited December 2016
    Great to hear the news in your update. Did Turn 10 hire Barry Roland? LOL. As for features to implement, is it possible to get maximum resolution when the pedals are attached to the CSW or CSL wheel bases? If so, can FM7 support it?
  • Physics-side I hope that theyu fix that "neverending slide"-problem, that's maybe the biggest problem in tire physics.
  • Already said by others but the CS Handbrake support would be great.
    Would also love the led and pedal vibes support.
  • 1. ABS connected to pedal vibration. Preferably for V1/2/3 pedals (I still use my V1s)

    2. Better/stronger "bumpiness" when driving over curbs. Too soft in FM6

    3. Ability to put into first from standing start before green light

    4. Remove that pulling that happens from time to time at higher speeds even if I go straight. It's a floaty feeling. Need to test more to better explain it.

    5. When driving semi-auto (no clutch) auto open clutch when releasing accelerator fully, or at least allow the option. This in order to avoid engine break when driving over water spots on circuit. Maybe add this option to a button somewhere.

    6. Handbrake support (even if I don't actually have one)

    7. Adjustable setting what to show on wheel display. Position, speed, gear, multi-info (gear for a few seconds after shifting, then speed, adjustable "gear hang time" so I can set it to show gear for 1/2/3s after shifting before reverting back to speed). Possible to add G force on display? :)

    8. Flat spots on tire model. I.e. when running without ABS and locking wheels, tires should have flat spots. These should be felt in wheel. Assetto does this.

    9. Try to match in car wheel to steering wheel when set to 900degrees.

    10. Removable in car wheel. I would like to see the dashboard, but I have a physical wheel in front of me. No arms and wheel in game please! (I have my own in front of me)

    11. VR support  :)

    12. Kinect support with that VR support. Model/turn in game wheel based on my wheel when using VR. Should be possible without Kinect aswell, but could be possible to model arms and wheel using Kinect.

  • hello

    i bought the CSL Elite, before i had a G920. The fanatec is way way better, but here is not the fact :

    Could you please tell them to remove the "auto center force" that is always active on Forza Horizon 3 on Xbox One ? it kill the gameplay when playing with a wheel, nobody understaind why this is here, but it is : By exemple, when stopped, if we turn our wheel, and release it, it will return to center very fastly with strong force. And when driving, this force is added to the "normal force feedback" so it is really too strong. All the wheel gamers told them on the forums, but they never respond. This is even more weird because on PC, the game has not this probem, so please, could you tell them to change this ? The Wheel management in Forza Horizon 2 was perfect, they should bring it back as it was. Please, tell them about this.
  • Set DRi to 3 helps a lot
  • Maybe, but dri also destroy ffb-feel 'cause it makes ffb rubbery and springy. Truth is that we need possibility to adjust spring, damping, wheel weight etc on Xbox One too.
  • That's an X1 problem..not game devs
  • the game dev problem is that they enable an auto center force. Others Xbox One games doesnt have that problem.
  • So, you haven't tried PCars on X1. Those centre forces rip your wrists to pieces when in a crash. And why can't we set SPR, DPR and one other I can't remember right now on X1, and can on pc of PS4 ? It's X1 FFB protocol.
  • hum yes, but games manage it according to the developers Oo

    Play Forza 6 or Horizon 2, the wheel doesnt return to center when your stopped Oo
  • edited December 2016
    hum yes, but games manage it according to the developers Oo

    Play Forza 6 or Horizon 2, the wheel doesnt return to center when your stopped Oo
    No Force feedback wheel should auto center when the car is sitting still. The centering comes from the front car's tires wanting to straighten out when the vehicle is moving. If anything the wheel should be more difficult to turn while certain cars are sitting still. If a car has power steering of any sort, the wheel should turn fairly easy. If the car doesn't have power steering then you should need a lot of effort to turn the wheel.

    And that should be in the game. :)

    Thinking a little further into this, auto centering should be as realistic as possible and something that the game handles without the need to change settings on the wheel. Of course the option to adjust it to one's liking should always be available; but out of the box, the game should leave little to be desired in centering settings.

    Also could the wheel adjust settings in the game? For example, the game should has a setting that allows the wheel to control the game's FFB output. To do this, I imagine the wheel and the game will have to have a two way communication. And there may be the issue of how does the user initiate the settings. Perhaps one could a hold a button when opening the wheels tuning menu. This would display what the game is set at, and you can change it on the fly, or change it while paused if need be. If this feature isn't available in Multiplayer, that is understandable; but why not do this for single player and non head to head multiplayer (setting ghosts and what not.)?
  • hum yes, but games manage it according to the developers Oo

    Play Forza 6 or Horizon 2, the wheel doesnt return to center when your stopped Oo
    No Force feedback wheel should auto center when the car is sitting still. The centering comes from the front car's tires wanting to straighten out when the vehicle is moving. If anything the wheel should be more difficult to turn while certain cars are sitting still. If a car has power steering of any sort, the wheel should turn fairly easy. If the car doesn't have power steering then you should need a lot of effort to turn the wheel.

    And that should be in the game. :)

    Thinking a little further into this, auto centering should be as realistic as possible and something that the game handles without the need to change settings on the wheel. Of course the option to adjust it to one's liking should always be available; but out of the box, the game should leave little to be desired in centering settings.

    Also could the wheel adjust settings in the game? For example, the game should has a setting that allows the wheel to control the game's FFB output. To do this, I imagine the wheel and the game will have to have a two way communication. And there may be the issue of how does the user initiate the settings. Perhaps one could a hold a button when opening the wheels tuning menu. This would display what the game is set at, and you can change it on the fly, or change it while paused if need be. If this feature isn't available in Multiplayer, that is understandable; but why not do this for single player and non head to head multiplayer (setting ghosts and what not.)?

    i totally agree with you.

    the best thing would be this :

    Every car game team should try their games with every most popular wheels on the market, find the best config with each of them, and then add theses into the game by defaut. Then when a player start the game with a particular wheel, the game could detect which model it is, and apply the settings the developpers found the best for this wheel.

    There is only 1 game i know that do this : Dirt Rally. But there is still a problem.. they stopped to update it, even after launch of new wheels like the CSL Elite, so for CSL elite owners, they have to find by themselve the settings, its boring, etc.

    So this is a good way to have a plug and play wheel with a good feeling ingame, but developpers should stay aware of new wheels and update their games to manage them once its available on the market.

    On Forza, there is no detection of the model of the wheel at all, the game only detect that this is a wheel... and then we have to find a good config, and in Forza Horizon, there is no perfect config, even after hours trying to change everything, it is wrong managed by the game, that's it :( the wheel always try to return to center, when driving or not, so the ffb is too strong when driving, etc...

    i really hope Turn10 and Playground Games are gonna take the Fanatec metting in account, and also in their games that are already in the market (Horizon 3, ..)

    I just played Horizon 2 with the CSL Elite, and this is really really good, i think this is the best wheel management in any Forza Game. There are only a few things that are not here, like vibration in the wheel when going fast, or when the rev counter is high, etc, because currently, it feels boring when driving at 350 kph and the wheel doesnt vibrate at all in straight line, like if it is a usual thing...

  • FH3 is nowhere near "good ffb". Center zone is too lifeless and there still that same problem which in all Forzas: you either have to keep ffb quite low, or you get that famous excessive spring problem.

    If you need good ffb with XOne, Dirt rally is maybe the best(and it has those wheel ffb options which are needed for all games) and Assetto has decent. pCars has its problems but at least there's ten or more ffb-options which you can tinker).

    When using my CSW v2-base with CSL P1-rim, FM5 is better drive than FM6. But in general I can't stop wondering why they are so clueless and incompetent in Turn10 to do these things right. It's not rocket science.
  • No matter what i have no faith that Future Forza Games will turn out to be anything other than GARBAGE!!!

    It was Great for controller Racing But has been Nothing but a Huge let down with Wheel Physics.


  • If we are talking game play, then improved pit strategy would be nice, tires-no tires ... fuel load taken , either in 1/4-1/2-3/4-full or in liters,  all effecting the pit stop time. Also they need to fix the pit exit in game where cars will damage the motor because they don't match the gear to the pit road RPM..  
  • I have a meeting with the team of Turn 10 this week and we will discuss several things we could do together for their next title of Forza Motorsport.

    If you would like to add something, please let me know. Please tell me any wheel/pedal/shifter related issues you have in FM6 and let us know what new features you would like to see supported in FM7.

    Please do not list any other things as we will only discuss issues or features related to our products.

    This is your chance to change something!

    UPDATE

    I had a very good meeting with them and I am happy to report that there is a good chance that a lot of things will change for the better in upcoming FM titles. There is a new person who is responsible for physics and force feedback and this is a "wheel guy". He is a real world racer with car engineering background and very familiar with PC simracing.

    The PC market seems very important for them and they are aware that this market is dominated by wheel users. Therefore  we will intensify our co-operation and get the best out of the games for wheel users.

    I cannot confirm at this point what features can be implemented but the interest to do so is very high. 

    :-bd

    Please continue to give me feedback and I will make sure that you will be heard.
    Great news indeed! I've been a fan of the Forza franchise for a very long time but felt that FM6 wasn't all it could have been.

    I'm not sure, however, to what extent Fanatec is involved with the FM franchise. For example, is it only limited to wheels, physics and FFB? Or will there be involvement in other areas like car sounds and game features as well? 


  • Make support for older CSW v1. Forza Motorsport 6 Apex or Horizon 3 doest support.
  • Make support for older CSW v1. Forza Motorsport 6 Apex or Horizon 3 doest support.
    Did you update the V1 to latest firmware
  • we need to Forzy 7 classification. We play our own race without classification this super racing game on the class below. It would improve the bots? Cornering is terribly slow. We want to save the setting back race.

  • I would like to see more of a focus towards drag racing, not really like drag focused cars, but being able to set up a car for that. 
    Also along with handbrake you could maybe have a setting for it to be used as a line locker if drag racing is implemented in the game. 
    I would like to see a launch control feature added and a longer start sequence on races so it could be used. I really have nothing to say about wheel usage cause the wheel I had was a cheap walmart one cause I never really had the money to spend on the big fancy set ups.
  • Make support for older CSW v1. Forza Motorsport 6 Apex or Horizon 3 doest support.
    Did you update the V1 to latest firmware
    Yes. 
  • edited December 2016
    Merry Xmas (Happy Holidays) everyone :smile:
    Sorry for the off topic post... but I just wanted to wish everyone all the best, and hope you are all enjoying the holidays.
    Here's to a fantastic 2017!
    Best Wishes
    Nat~
  • Just noticed they have put many more options for wheel settings in FH3(advanced wheel settings), anyone yet found "best" settings for CSW v2/Un.hub? Hopefully those will be added to FM6 too.
  • Just noticed they have put many more options for wheel settings in FH3(advanced wheel settings), anyone yet found "best" settings for CSW v2/Un.hub? Hopefully those will be added to FM6 too.
    I'm pretty sure the advanced settings are already part of FM6, but I'll double check. 
    go to : options tab >controller/wheel >X advanced ....
  • edited December 2016
    No, I mean new options there, minimum force/ damping/ spring force etc, they weren't there before. Last time when I check FM6 options ended to rotation and force/vibrations. Maybe Turn10 finally has realised how dumb they've been all the time. Now if they would just move cpit view way more forward/add adjustment to it.

    Edit. And this all on Xbox One.
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