Fanatec Direct Drive

24

Comments

  • That is such great news!

    I have to update my Xmas list now... :-)
  • Thrustmaster put out a teaser on their Facebook today . Looks like the rumored wheel. This could get interesting. I fully expect Thomas to have the better kit, but competition is a good thing.


  • If you use a belt drive like on the CSW V2.5 you are already pretty close to DD but with a more powerful motor and a single drive V-belt system I am sure that you could reach better results than on a bad DD system with a notchy motor. 



     
    But what will be the price of the wheel with a more powerful motor and a single drive V-belt system compared to DD system with a notchy motor,and which one will be more reliable over time?


  • If you use a belt drive like on the CSW V2.5 you are already pretty close to DD but with a more powerful motor and a single drive V-belt system I am sure that you could reach better results than on a bad DD system with a notchy motor. 



     
    But what will be the price of the wheel with a more powerful motor and a single drive V-belt system compared to DD system with a notchy motor,and which one will be more reliable over time?
    Reliablility wouldn't really matter. A notchy motor wouldn't be worth having in the 1st place.

  • does the dd base will have new mounting points on the rig, or the same like before  ?  

    maybe the dd needs a higher stability.

     



  • The current DD wheels are superior mostly because of its torque and speed. This actually makes a really big difference on how easy you can catch an oversteering car for example.

    The subtle forces will be improved as well but up to a point where it is actually no longer realistic as you have some slack or loss in the steering system of a real car as well.

    If you use a belt drive like on the CSW V2.5 you are already pretty close to DD but with a more powerful motor and a single drive V-belt system I am sure that you could reach better results than on a bad DD system with a notchy motor. 

    DD is great but it has to be done properly and it is not true that a belt system is by default inferior.

     

    Talking about the CSWv2.5... I am still on the v2 but I've been pushing it to its limits in order to achieve just that. In Project CARS 2 I actually make sure there is no clipping even under high downforce and braking circumstances (highest load on the front wheels) and I have now set the CSWv2 to a FOR of 150%.
    What this allows me to do is allow the signal from the game to utilize more dynamic range as well as use the full dynamic range of the motor in the CSWv2. While the CSWv2 can't utilize a constant force at 150% with a full (near) clipping signal, it's peak torque is much higher. So it's enough for those short high torque peaks from impacts or maybe even the initial peak of when the brakes grab.

    Also as a side note, Thomas. That CSWv2 base is still the Beta base that you guys send me, still going strong after much abuse and testing. A really reliable piece of equipment. :)
  • The current DD wheels are superior mostly because of its torque and speed. This actually makes a really big difference on how easy you can catch an oversteering car for example.

    The subtle forces will be improved as well but up to a point where it is actually no longer realistic as you have some slack or loss in the steering system of a real car as well.

    If you use a belt drive like on the CSW V2.5 you are already pretty close to DD but with a more powerful motor and a single drive V-belt system I am sure that you could reach better results than on a bad DD system with a notchy motor. 

    DD is great but it has to be done properly and it is not true that a belt system is by default inferior.

     

    Talking about the CSWv2.5... I am still on the v2 but I've been pushing it to its limits in order to achieve just that. In Project CARS 2 I actually make sure there is no clipping even under high downforce and braking circumstances (highest load on the front wheels) and I have now set the CSWv2 to a FOR of 150%.
    What this allows me to do is allow the signal from the game to utilize more dynamic range as well as use the full dynamic range of the motor in the CSWv2. While the CSWv2 can't utilize a constant force at 150% with a full (near) clipping signal, it's peak torque is much higher. So it's enough for those short high torque peaks from impacts or maybe even the initial peak of when the brakes grab.

    Also as a side note, Thomas. That CSWv2 base is still the Beta base that you guys send me, still going strong after much abuse and testing. A really reliable piece of equipment. :)
    Still a beta base going strong! That speaks to Fanatec reliability
  • Oooh, oooh, oooh, over here! Pick me! I wanna try it. Damn it Fanatec, you makin it hard for me to deal with the excitement over here. I can only hope you let me beta test this savage beast. But good job Fanatec. Keep it up.
  • Thomas some questions from my side

    "Steering Wheels
    All the current ClubSport steering wheels will be compatible. We developed a new QR system on the base to handle the extra power but it will stay a quick release.2

    This is not clear, you develop a new QR to handle bigger torque, but if the old clubsport rims (918, bmw, Forumla and HUb) will be compatible why bother to make new QR system? Or also the rims above will receive a torque reduction when installed, as well as CSL CSL Elite Wheels those are basically a P1 wheel? if yes how much the torque will be reduced?

    There will be no cable from the wheel to the base or to USB. The wheel will be able to rotate unlimited without the risk to snap off a cable or to disturb you while driving.

    THIS IS THE BEST THING YOU CAN DO ON A DD BASE :-)


  • edited June 2017
    Actually the better thing would be to make the buttons on the wheel transmit via wireless transmission to the electronics in the base. That way you only need to sync up the connection like with the Xbox controller.

    As for powering the buttons and leds I think a couple of AA or AAA batteries should do. That way you can always have some Eneloops at the ready.
    Either that or when you have rumble motors in the wheel than it might be better to go for a USB rechargable Lithium-Ion solution as they often have a bit more energy in them.
  • We can do better than that ;)
  • Hi Thomas, I use an VR Oculus Rift and would love to see the tuning display be on screen through the VR headset. It would be nice it it work as a display in the game or maybe an over lay that can be brought up. This would make it easier to change settings for vr users.
  • edited June 2017
    There has to be sufficient energy to power the rim lcd and leds.

    Use of inducion ? Harvested energy ? Supercapacitors ?


  • We can do better than that ;)
    To quote Arnie when he stands in front of Christine (his car) from the Novell/Movie Christine of Stephen King...

    Show me! :)

    Or are you going to use a clockspring this time or something similar for transfer of power and data?

    Can I make another request to you, Thomas? I recently acquired a Vive and I have to say... grabbing for button boxes isn't really handy for the most used car control functions... flashing lights, using the indicators, control wipers.
    So for VR it would be best to have these in the normal places we've been used to since most of us that are alive today drove cars. Which is why I would like to request if Fanatec could make indicator stalks available for the Clubsport and DirectDrive ranges? Maybe even CSL too.
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Hang on .... Have I missed something here ??  :-S
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Hang on .... Have I missed something here ??  :-S
    He is thinking in five years+ range ;-) . I guess, buttons on the wheel are still the best solution in VR.
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Mixed reality breaks the immersion though. So if that's something to be desired? Some might like it but others won't, as some will get their OCD going because there's a Porsche rim in a Ferrari or McLaren. Or they have to keep adjusting their rig because... steering wheel is not set exactly right, shifter is too far away, the handbrake is horizontal/verticle or not present, etc.

    I don't think mixed reality is a good thing for a "Ready to Run" type of rig. Hence my suggestion for buttons/switches in common places.

    Also with sims getting more and more button assignments for controlling the car as well as any in-car game functions on the fly (force feedback for instance), it wouldn't be such a bad idea to off-load some of the most common tasks to the stalks behind the wheel.
  • One thing I like on DDW is the separate control box because the fan is farther away from the driving place so it has less sound from it but still I think its better to have only one unit to deal with. So it will be interesting how everything is designed. Its going to be great, can't wait to see it. 
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Mixed reality breaks the immersion though. So if that's something to be desired? Some might like it but others won't, as some will get their OCD going because there's a Porsche rim in a Ferrari or McLaren. Or they have to keep adjusting their rig because... steering wheel is not set exactly right, shifter is too far away, the handbrake is horizontal/verticle or not present, etc.

    I don't think mixed reality is a good thing for a "Ready to Run" type of rig. Hence my suggestion for buttons/switches in common places.

    Also with sims getting more and more button assignments for controlling the car as well as any in-car game functions on the fly (force feedback for instance), it wouldn't be such a bad idea to off-load some of the most common tasks to the stalks behind the wheel.
    I think Thomas means AR like Technical Ilusion.
    The product is CastAR and I Think it is the gamechanger for all type of simulators, both racing and flight !!

    When it comes to motion in a sim I think Force Dynamics has the best G-Force simulation.
    Enjoy !!  
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Mixed reality breaks the immersion though. So if that's something to be desired? Some might like it but others won't, as some will get their OCD going because there's a Porsche rim in a Ferrari or McLaren. Or they have to keep adjusting their rig because... steering wheel is not set exactly right, shifter is too far away, the handbrake is horizontal/verticle or not present, etc.

    I don't think mixed reality is a good thing for a "Ready to Run" type of rig. Hence my suggestion for buttons/switches in common places.

    Also with sims getting more and more button assignments for controlling the car as well as any in-car game functions on the fly (force feedback for instance), it wouldn't be such a bad idea to off-load some of the most common tasks to the stalks behind the wheel.
    I think Thomas means AR like Technical Ilusion.
    The product is CastAR and I Think it is the gamechanger for all type of simulators, both racing and flight !!

    When it comes to motion in a sim I think Force Dynamics has the best G-Force simulation.
    Enjoy !!  
    looks like flying sim
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Mixed reality (or augmented reality as some say) is the most exciting thing since the beginning imo. 
    I think VR is cool but AR can realy change the way we do things, can even change the way we live. 
    Looking forward to seing what it will bring to our simracing experience.
  • Mixed reality will come soon so you will be able to see your real hands and the actual wheel in the simulation.
    Mixed reality breaks the immersion though. So if that's something to be desired? Some might like it but others won't, as some will get their OCD going because there's a Porsche rim in a Ferrari or McLaren. Or they have to keep adjusting their rig because... steering wheel is not set exactly right, shifter is too far away, the handbrake is horizontal/verticle or not present, etc.

    I don't think mixed reality is a good thing for a "Ready to Run" type of rig. Hence my suggestion for buttons/switches in common places.

    Also with sims getting more and more button assignments for controlling the car as well as any in-car game functions on the fly (force feedback for instance), it wouldn't be such a bad idea to off-load some of the most common tasks to the stalks behind the wheel.
    I think Thomas means AR like Technical Ilusion.
    The product is CastAR and I Think it is the gamechanger for all type of simulators, both racing and flight !!

    When it comes to motion in a sim I think Force Dynamics has the best G-Force simulation.
    Enjoy !!  
    For me augmented reality is more of a tool for office work than for gaming though (presenting new CAD drawings in meetings, etc), or for having that virtual television up on the wall that you can all see together as a family.

    I just don't see how it works in a gaming setting. As long as buttons and switches are placed in a logical place on the wheel or behind it than I don't see the need for it. It just removes the immersion factor from the experience, unless the wheel is 1:1 with the car. If I have to buy a steering wheel for all the cars I drive in the virtual world though... no way that would be financially viable.

    As for motion... it's nice, but in a room where HTC Vive's roomscale doesn't even work... where would I put it? We don't all live in the USA where houses with big sheds and garages seems to be an everyday occurrence. Europe's a tightly packed place and we don't live that spaciously unfortunatly.
  • If the torque is far above the CSW 2.5, then we might finally earn our blisters on our palms like real IndyCar drivers do. 

    And yes, I find that thought awesome. I am a masochist :S 
  • edited June 2017
    I am starting save money right now...
    :-)
  • i've been looking at D/D wheels for a little while now, plus my V2 clubsport base i'm having problems with so this could be good news for me that i can use my existing rims on this new D/D wheel base......bring it on Fanatec (",)
  • Looking forward to seeing if this DD wheel works on Xbox! I have 5960x based liquid cooled pc, but I prefer the simplicity of sim racing on PS4 andXbox. New accessories above Clubsport? Sounds awesome to me! I maybe a console racer, but I still want the best - keep up the good work Thomas and Team! Ps. Here is my current setup
    4032 x 3024 - 2M
  • Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.

    Uhhh, the official Gran Turismo Sport wheel is an $800 Thrustmaster wheel.  https://www.gtplanet.net/thrustmaster-pulls-wraps-off-t-gt-wheel-launches-alongside-gt-sport/
  • Ryan Hamm said:
    Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.

    Uhhh, the official Gran Turismo Sport wheel is an $800 Thrustmaster wheel.  https://www.gtplanet.net/thrustmaster-pulls-wraps-off-t-gt-wheel-launches-alongside-gt-sport/

    a set with, wheelbase, rim, pedals and shifter based on v 2.5 is 1300$ as I remember...
  • edited June 2017
    We can do better than that ;)

    Ryan Hamm said:
    Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.

    Uhhh, the official Gran Turismo Sport wheel is an $800 Thrustmaster wheel.  https://www.gtplanet.net/thrustmaster-pulls-wraps-off-t-gt-wheel-launches-alongside-gt-sport/
    that's why im getting that T-GT wheel  over CSL E base you tube Shaun sad was too noise
    Thrustmaster was able to add a second level of effects for Gran Turismo Sport. This racing Wheel combines 2 Force Feedback systems, based on the exclusive T-40VE motor with the new T-MCE cooling system.

    Thomas Jackermeier you should make ClubSport Wheel Base V2.5 compatible to PS4 instead of that plastic

    for that im going to get the T-GT


  • edited June 2017

    :-q :-q :-q :-q

  • edited June 2017
    We can do better than that ;)

    Ryan Hamm said:
    Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.

    Uhhh, the official Gran Turismo Sport wheel is an $800 Thrustmaster wheel.  https://www.gtplanet.net/thrustmaster-pulls-wraps-off-t-gt-wheel-launches-alongside-gt-sport/
    that's why im getting that T-GT wheel  over CSL E base you tube Shaun sad was too noise
    Thrustmaster was able to add a second level of effects for Gran Turismo Sport. This racing Wheel combines 2 Force Feedback systems, based on the exclusive T-40VE motor with the new T-MCE cooling system.

    Thomas Jackermeier you should make ClubSport Wheel Base V2.5 compatible to PS4 instead of that plastic

    for that im going to get the T-GT


    He can't and he stated the reason already. It's over and we need to move on. Nothing can be done at this point. FYI the T-GT is plastic. ;)

  • :-q :-q :-q :-q

    Why do you post this in the DD discussion thread?
  • edited June 2017

    :-q :-q :-q :-q

    Why do you post this in the DD discussion thread?

    Lol I'll tell you why because I'm a huge DD fan I've been waiting for three years for fanatic to make direct drive and then now he's going to make us wait again for a freaking PS4 compatibility I posted this causes this piece of plastic is not supposed to be out for PS4 i've tested thrust master and that thing is amazing no noise coming out of it didn't even feel like plastic it was super solid there was no rumbling noise or anything like that it almost felt like a direct drive Leo Bodnar SimSteering2 FFB System (54) That's what I got that's why we are asking Thomas to make one for PS4 just for Gran Turismo If my direct drive would've worked on PlayStation 4 I would never look anywhere else they do have the best Direct drive out there in the markets they being used by professional drivers for practice Like F1 drivers for instance they are using it for practices

  • :-q :-q :-q :-q

    Why do you post this in the DD discussion thread?

    Lol I'll tell you why because I'm a huge DD fan I've been waiting for three years for fanatic to make direct drive and then now he's going to make us wait again for a freaking PS4 compatibility I posted this causes this piece of plastic is not supposed to be out for PS4 i've tested thrust master and that thing is amazing no noise coming out of it didn't even feel like plastic it was super solid there was no rumbling noise or anything like that it almost felt like a direct drive Leo Bodnar SimSteering2 FFB System (54) That's what I got that's why we are asking Thomas to make one for PS4 just for Gran Turismo If my direct drive would've worked on PlayStation 4 I would never look anywhere else they do have the best Direct drive out there in the markets they being used by professional drivers for practice Like F1 drivers for instance they are using it for practices
    Well at least your happy with that thrustmasters wheel :), I guess when ever there will be a Fanatec PS4 DD version of the wheel, in the next gen. like Thomas has said. We'll see you back here in chat.

    Right I don't wanna be a bore, but I hate reading my emails only to click the link and someone is talking about Thrustmasters wheel. I ain't intrested in that plastic wheel. 
    [-X Can we keep this thread as it was intended please. Comparisons to thrustmasters wheel is all part of the conversation to this thread yh i get it.

     But it has been said, right at the heading of this thread that it will be next gen for PS4 compatibility. simple DONE, lets move on     X(
  • edited June 2017

    :-q :-q :-q :-q

    Why do you post this in the DD discussion thread?

    Lol I'll tell you why because I'm a huge DD fan I've been waiting for three years for fanatic to make direct drive and then now he's going to make us wait again for a freaking PS4 compatibility I posted this causes this piece of plastic is not supposed to be out for PS4 i've tested thrust master and that thing is amazing no noise coming out of it didn't even feel like plastic it was super solid there was no rumbling noise or anything like that it almost felt like a direct drive Leo Bodnar SimSteering2 FFB System (54) That's what I got that's why we are asking Thomas to make one for PS4 just for Gran Turismo If my direct drive would've worked on PlayStation 4 I would never look anywhere else they do have the best Direct drive out there in the markets they being used by professional drivers for practice Like F1 drivers for instance they are using it for practices
    Hmnnn this dont sound Like the TM wheel I have---> My first 1 Rattled its self to pieces within 6months and the Replacement wheel is still sitting on My shelf as a Man Kave decorative ornament....are you sure your Talking about the Same TM Brand every 1 else has???<--- or are you just angry that its a PS4 wheel and Not a product that specifically caters to what you as a individual want???? ---> as for the other wheels you Mentioned there is a Huge price Gap between them and Fanatec products and i read all the time how people have issues with them too or they are just Not supported in Many games.... Shrugggs---> Any way Dont worry Be Happy you can buy what ever you like with your $$$ No one is forcing you to Troll the Fanatec web site--->there are Many that are Very Happy with Fanatec product and others that patiently wait because the Fanatec DD is on the way---> and its going to be plug and Play<--- Not Like other DD wheels were you have to do all the set up your self and if you dont know how your screwed--->But if you can afford such Goodies Life is Good Be Happy because Many cant---> Also Take Note that i have No desire or intent to buy this PS4 wheel so you can disregard the Fan boy crap--> its Not that i think the wheel is Bad its that I Moved to PC after Sony Screwed us!!! and have a v2.5 and i am Very Happy with it.... i am Very Happy that Fanatec is thriving still pushing forward to bring their Customers the Best product at reasonable prices!!! Many people wanted this PS4 wheel for along time and im happy for them that the PS4 wheel is finally a Reality at a affordable Price and the Bonus it works PC, XB1 also!!! Way to Go Fanatec Great Job!!!
  • edited June 2017
    SimSteering2 FFB System (54) Lou bodnar

    :-q :-q :-q :-q

    Why do you post this in the DD discussion thread?

    Lol I'll tell you why because I'm a huge DD fan I've been waiting for three years for fanatic to make direct drive and then now he's going to make us wait again for a freaking PS4 compatibility I posted this causes this piece of plastic is not supposed to be out for PS4 i've tested thrust master and that thing is amazing no noise coming out of it didn't even feel like plastic it was super solid there was no rumbling noise or anything like that it almost felt like a direct drive Leo Bodnar SimSteering2 FFB System (54) That's what I got that's why we are asking Thomas to make one for PS4 just for Gran Turismo If my direct drive would've worked on PlayStation 4 I would never look anywhere else they do have the best Direct drive out there in the markets they being used by professional drivers for practice Like F1 drivers for instance they are using it for practices
    Well at least your happy with that thrustmasters wheel :), I guess when ever there will be a Fanatec PS4 DD version of the wheel, in the next gen. like Thomas has said. We'll see you back here in chat.

    Right I don't wanna be a bore, but I hate reading my emails only to click the link and someone is talking about Thrustmasters wheel. I ain't intrested in that plastic wheel. 
    [-X Can we keep this thread as it was intended please. Comparisons to thrustmasters wheel is all part of the conversation to this thread yh i get it.

     But it has been said, right at the heading of this thread that it will be next gen for PS4 compatibility. simple DONE, lets move on     X(
    Lol
    %-( :[email protected] :[email protected] :[email protected] B-) I Owned fanatic wheel base since day one they became in business and second thing I don't even own a thrust master i've never owned them so I have no clue if they're good or not but I was just considering buying a thrustmaster because it's got more feedback

  • edited June 2017
    Emad Alsheblawy said: SimSteering2 FFB System (54) Lou bodnar
    Lol
    %-( :[email protected] :[email protected] :[email protected] B-) I Owned fanatic wheel base since day one they became in business and second thing I don't even own a thrust master i've never owned them so I have no clue if they're good or not but I was just considering buying a thrustmaster because it's got more feedback

    Fanat
    ec
  • Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.
    But sony must be stupid to think people would buy it just for PS4, They would use it on a gaming PC, and also use it on the PS4 for Gran Turismo 7.
    I was going to ask if a universal hub for PS4 was coming out, and this answered my question.
    I had 2 ps4 consoles in preparation for GT7, but when I found out they pulled support on CSW V1 & V2,I sold both consoles and kept my xbox ones, and made a gaming computer.
    People who like to race, dont like the plastic crap steering wheels and pedals, they prefer realistic wheels and pedals made of steel and aluminium.
    Sony are very short sighted to limit companies like Fanatec from producing products that we the buying public want.
    If the buying public are not happy, they dont buy YOUR products, and YOU DONT HAVE A BUSINESS.....

    So Sony and Microsoft, think about what the buying public want before you make companies like Fanatec have to produce Brand New expensive for each New Gen console.....

  • edited June 2017
    Basically great news. But Thomas you wrote: 'The first generation will not be compatible to PS4.' Again Sony who is making this restrictions? So the PS4 community has to wait again. Please just tell me that there will be a PS4 DD wheel later in the future as well.
    Thomas already stated that Sony found the V2(.5) is too expensive. That's why we got a CSL E base in stead. So they need to be more convinced of a product to be sold to their standards.
    But sony must be stupid to think people would buy it just for PS4, They would use it on a gaming PC, and also use it on the PS4 for Gran Turismo 7.
    I was going to ask if a universal hub for PS4 was coming out, and this answered my question.
    I had 2 ps4 consoles in preparation for GT7, but when I found out they pulled support on CSW V1 & V2,I sold both consoles and kept my xbox ones, and made a gaming computer.
    People who like to race, dont like the plastic crap steering wheels and pedals, they prefer realistic wheels and pedals made of steel and aluminium.
    Sony are very short sighted to limit companies like Fanatec from producing products that we the buying public want.
    If the buying public are not happy, they dont buy YOUR products, and YOU DONT HAVE A BUSINESS.....

    So Sony and Microsoft, think about what the buying public want before you make companies like Fanatec have to produce Brand New expensive for each New Gen console.....

    that is a great way to put it.
    we are the customers
    :-bd  :-h
  • I would mainly want to know exact information about console compability, What means "later" in that area, does that means that base itself has to be compatible and that specific base come somehow later, or could any of those dd-bases be possible to made compatible with separate rim-option like with XOne now?

    I simply can't see any option than make all bases basically compatible with different platforms, if they then need rim or similar that's ok. But total incompability with certain models would be sheer stupidity.

    We who have our wheels bolted to seat can't buy many (wheel-)bases and attach/unattach them all the time.
  • I would mainly want to know exact information about console compability, What means "later" in that area, does that means that base itself has to be compatible and that specific base come somehow later, or could any of those dd-bases be possible to made compatible with separate rim-option like with XOne now?

    I simply can't see any option than make all bases basically compatible with different platforms, if they then need rim or similar that's ok. But total incompability with certain models would be sheer stupidity.

    We who have our wheels bolted to seat can't buy many (wheel-)bases and attach/unattach them all the time.

    :-bd
  • I think the best thing to have ever come out of peripheral exclusivity, is the fact that its clear, that Fanatec are indeed, fighting on our side!

    They are pointing out these glaring issues to Sony/MS etc. and while it may take time for the behemoths to move, I do feel that with the unified voice of the customers, and one of the highest quality peripheral manufactures batting for us, we do indeed have a better chance of this becoming a reality, than we would without them.

    I know there are many other manufactures making peripherals, however none of them have been as vocal about supporting and unifying their customer base, than Thomas and the Team.
  • Agree 100% Natalie. It is quite insane that these companies expect us to buy separate wheel bases for each console. It is great to know a brand like Fanatec has the end consumer in mind.
  • I think the best thing to have ever come out of peripheral exclusivity, is the fact that its clear, that Fanatec are indeed, fighting on our side!

    They are pointing out these glaring issues to Sony/MS etc. and while it may take time for the behemoths to move, I do feel that with the unified voice of the customers, and one of the highest quality peripheral manufactures batting for us, we do indeed have a better chance of this becoming a reality, than we would without them.

    I know there are many other manufactures making peripherals, however none of them have been as vocal about supporting and unifying their customer base, than Thomas and the Team.

    :-bd :-c
  • Well said Natalie---> I agree 100% =D>
  • Ok, I'm really sorry for raising this most unpopular aspect of this Blog (to those of you using PC or Xbox), but how can it be that the biggest seller of ALL multi-platform racing games is for the PS4 - yet you say Playstation won't recognise an expensive wheel? Lets not forget that this whole industry - including Fanatec - owe their financial success to PS. Without their mass sales volume, most - if not all suppliers of wheel peripherals would be still garage based Niche market companies. You are not selling it well enough Fanatec. For goodness sake, it has to be ALL platform users that can benefit from this technology. After recently trying the CSL Elite wheel for the PS4, I was astounded at how bad it was (compared to my Clubsport V1). It was almost in Thrustmaster territory. I would stake a years salary that most of your sales to date have been for PS users, how about a bit of loyalty, don't desert us now.

    Fanatec School Report: MUST TRY HARDER...
  • edited July 2017
    Dont agree with this Graeme.
    The main market for a DD wheel is of course the PC.
    I dont see any casual gamer who invest 200 Euro for a normal PS4 and then spent over 1000 Euro for a wheel base, 400 euro for the Porsche rim and 350 Euro for the V3 pedals. In total you are easily looking at a complete package of nearly 2000 Euro, maybe with the best and strongest DD wheel base even way above that. No casual PS4 gamer would invest this amount of money I'm sure.
    If someone is interested in a DD wheel he will have a powerful gaming pc.... Of course I can be wrong but I doubt that even 1 % of all the PS4 owners who own a racing game on the PS4 would invest 10 times the amount of money of their console...

    And again: I'm sure Fanatec didnt decided to pull PS4 compatibility on the DD wheel. That ball is in Sonys hands. And Thomas only stated that the first Gen of DD wheels wont be PS compatible. Maybe the DD v2 in a few years will be compatible with the PS5/PS5 Pro/PS6 or whatever comes in the future.

    And btw: why you think that the new CSL E PS4 RW was worse than the CSW v1? It should be far superior performance wise as the old CSW v1 faded the FFB even after just half an hour of gameplay which this new wheel does not... Overall FFB output should also be more than the v1 and for that price you cant expect it to be all metal, and I can assure you, the plastic used on the new PS4 base is really really good plastic. I have both the CSW v2.5 and the CSL E PS4 and I must really say that I am totally impressed with both wheel bases but of course build quality wise a plastic wheel base cant compare to a all metal construction but performance wise they were quite similar, with even more speed on the CSL E PS4 and just slightly less overall torque. Only complain for me is that the CSL E PS4 is louder than the CSW v2.5 but thats expected as it doesnt have an all metal construction which absorbs all the noise.
  • Dont agree with this Graeme.
    The main market for a DD wheel is of course the PC.
    I dont see any casual gamer who invest 200 Euro for a normal PS4 and then spent over 1000 Euro for a wheel base, 400 euro for the Porsche rim and 350 Euro for the V3 pedals. In total you are easily looking at a complete package of nearly 2000 Euro, maybe with the best and strongest DD wheel base even way above that. No casual PS4 gamer would invest this amount of money I'm sure.
    If someone is interested in a DD wheel he will have a powerful gaming pc.... Of course I can be wrong but I doubt that even 1 % of all the PS4 owners who own a racing game on the PS4 would invest 10 times the amount of money of their console...

    And again: I'm sure Fanatec didnt decided to pull PS4 compatibility on the DD wheel. That ball is in Sonys hands. And Thomas only stated that the first Gen of DD wheels wont be PS compatible. Maybe the DD v2 in a few years will be compatible with the PS5/PS5 Pro/PS6 or whatever comes in the future.

    And btw: why you think that the new CSL E PS4 RW was worse than the CSW v1? It should be far superior performance wise as the old CSW v1 faded the FFB even after just half an hour of gameplay which this new wheel does not... Overall FFB output should also be more than the v1 and for that price you cant expect it to be all metal, and I can assure you, the plastic used on the new PS4 base is really really good plastic. I have both the CSW v2.5 and the CSL E PS4 and I must really say that I am totally impressed with both wheel bases but of course build quality wise a plastic wheel base cant compare to a all metal construction but performance wise they were quite similar, with even more speed on the CSL E PS4 and just slightly less overall torque. Only complain for me is that the CSL E PS4 is louder than the CSW v2.5 but thats expected as it doesnt have an all metal construction which absorbs all the noise.
    Very well put. I'd only add that I don't agree with, "the biggest seller of ALL multi platform racing games is for the PS4". PS4 may have sold more units than Xbox One but no racing game on PS4 can touch Forza sales numbers. And Forza MS/Horizon user base grows each day. What racing game(s) on PS4 can boast the same numbers? If I'm wrong then I'll retract this statement.
  • edited July 2017
    It's not that you wouldn't mainly use that DD-wheel on PC. But there is many many ppl who also have consoles, PS4 and XOne, with that powerful gaming pc. And this huge amount of ppl around the world need "all in one" wheel. 

    It's important to have wheel/base which you can use on all platforms, especially when it's bolted to racing seat(you don't want to install/uninstall it all the time). I don't see any problem, actually it's just natural for me, to first drive some ie iRacing, rF2, AutoM or AC on pc side and after that want to drive some Forza etc in XOne's side, or something on PS4. 

    And when talking about price, DD-wheel will be high price-item in itself already, if there would be some 100-200€ more to price from console compablity, it would totally ok. It's no brainer.
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