New Tuning parameter "Force Effects Intensity" (FEI) - Beta Firmware & Survey

We have developed a new firmware and driver (v291) for the CSL Wheel Bases and we kindly ask you to test it and give us your feedback. 
On one hand the CSL Elite Wheel Bases (CSL E WB, CSL E RW PS4) can reproduce high-dynamic force feedback effects as intense as sent by games/simulations. On the other hand some of you and some reviewers reported that these harsh effects can cause some mechanical noise within the new and extremely direct (single) belt drive system. Even if this behaviour does not harm the hardware in any way, in some situations the mechanical sounds of the wheel base might be perceived as being too loud, depending on your game and tuning menu settings.

To provide optimizations according to your personal preference we are introducing a new tuning menu parameter called 'FEI' ('Force Effect Intensity'), adjustable within the range of 000 - 010. The current default setting is 000 which is equal to the parameters in previous public released firmwares for both bases. Increasing the value for FEI means that the motor will decrease the attack impact, when FFB effects are leading to immediate direction changes. Higher FEI values softens up the intensity of harsh effects to reduce mechanical sounds and can even make them feel more natural. 
 
We’re giving you full ability to tweak your wheel within the FEI scale to find your preferred sweet spot, or still enjoy the product even without using this new parameter. 

Please tell us which FEI setting you would recommend to be our new default setting providing a perfect balance between effect intensity, feeling and noise. This should suit to the average customer out of box, not only the hardcore sim-racer. Please test it in as many simulations/games and platforms as possible.

If there is anything you want to let us know then please post it in a comment.

Changelog:
Driver changes:
Included new CSL rim option "Disable CSL Steering Wheel RevStripe" in Property Page - Settings tab.
Included new CSL E WB PS4 option "Allow CSW V2 Compatibility mode on PC" in Property Page - Settings tab.
Various small improvements and bug-fixes

Firmware changes:
New firmwares for CSL E WB and CSL E WB PS4 (CSL Elite PS4 Racing Wheel)
“FEI” function has been added to tuning menu
CSL P1 rev-stripe can be de-activated by the driver

There is no new firmware for other wheels, wheel bases, pedals or accessories included in this package but the driver still can be used for other devices as well.
New "FEI" Tuning function default value
  1. What FEI value would you choose to be the new default setting?39 votes
    1. 0 (same as all previous firmware versions)
      25.64%
    2. 1
        0.00%
    3. 2
        2.56%
    4. 3
        5.13%
    5. 4
        2.56%
    6. 5
      33.33%
    7. 6
      12.82%
    8. 7
        5.13%
    9. 8
        5.13%
    10. 9
        2.56%
    11. 10
        5.13%
  2. Are you satisfied with this new feature?39 votes
    1. Yes
      92.31%
    2. No
        7.69%
«13

Comments

  • edited August 17
    Will there come a mac update app ?? Dont use windows
  • Great work again from the Fanatec crew! I will test the firmware soon an leave my feedback here. Many thanks so far!
  • edited August 17
    Thanks for this firmware, it is something unexpected but really appreciated.
    I've been driving in rFactor 2 at Silverstone with US2000, as this sim is probably the one where the rattling over kerbs is worse. In order to get a big improvement and almost fix the issue I had to set FEI to 6 or 7. There still are some noises here and there, but it's much more limited: let's say that FEI fixes the major rattling that I could hear over each kerb, so for 90% of the time I would say it's a big improvement.
    FEI does smooth all the effects, though: rF2 with the track/car combination I mentioned has a distinct "noise" that can be felt while driving in any condition, increasing FEI it is to notice that the effect is reduced up to the point where it can't be felt anymore. To me it's not a bad thing per se, but this might lead to future developments where Fanatec creates a plugin dedicated to each sim, so to get the most out of their bases. rFactor 2 suffers from major rattling over kerbs and while going off-road, so you might check with a dedicated plugin if the car is on the road or if it's on a different surface and (in the second case) smooth effects that should be played.
    This is just an idea, I don't know if it's feasible on your side: it would be nice to have a dedicated control panel for each sim where you can fine tune the effects as long as you use the dedicated plugin. I know this would definitely require much more work, but it would definitely bring Fanatec products to a whole new level of possible fine tuning.

    In the end, I would keep FEI at 0 by default so not to lose any possible FFB effect, with the possibility for the user to tune it as he/she prefers.
  • I still use whatever default firmware came on my v2 wheel. Once I love how something feels and it's perfect for me, I'm scared to change it!
  • Firstly I'd like to thank Fanatec for taking the steps to try and elivate this issue for CSL Elite Base users, in my case I've been using the wheel on PS4 since June. I had noticed in online content that some customers had returned there CSL Elite's due to the mechanical noise and it was one of my main concerns when I began using the wheel with Project Cars. I stayed away from the game and instead purchased Assetto Corsa which is highly acclaimed and the issue persisted. After some research I found some settings that calmed down the issue and I happily used the wheel.

    In the last two hours however this FEI Setting really has changed the CSL Elite Base and in my view allows it to flourish to it's full potential. I think many users like myself who've not owned a Fanatec product due to previous licensing issues were concerned that such a critically acclaimed company had produced a product that appeared on the surface not suitable for it's housing or the market as a whole.

    The FEI for me has allowed me to run at default settings again across the board in both games and filter in my preferences there after and once my baseline has been found I can then adjust the FEI accordingly to where I maintain the forces but without the mechanical cogging which can actually be felt through the wheel as well as audibly and I have found it very distracting.

    That said however, I do believe that moving forward as many titles themselves are new to Fanatec products that Fanatec themselves try to setup default profiles per title that the user can then specifically work with to cater for his or her needs. In Assetto Corsa for example there is no identification of the CSL Elite Base or options to tweak any part of the wheel itself asides standard FFB settings. This can be an issue when trying to get the best results with the hardware. 

    My preferred setting was 6 or 7. Any higher I found it too smooth and detracted from the force being applied (Floaty) but any less than 6/7 I found the rattling to become a major issue again. What we must acknowledge is the technology is new in relation to PS4 connectivity but with the steps Fanatec and it's community takes I can see this being a partnership that can refine the market for racing for those outside of other product lines. 

    In close, I feel if a profiling system could be implemented an app perhaps or something that could be installed to the wheel that would greatly enhance usability whilst keeping the core fundamentals simple for those less familiar with tweaking settings. Overall however this small step has been a major overhaul in just two games alone and with titles such as F1 2017, GT Sport and Project Cars 2 coming to PS4 later this year I feel it's a very good time to be apart of the Fanatec Community.   
  • Firstly I'd like to thank Fanatec for taking the steps to try and elivate this issue for CSL Elite Base users, in my case I've been using the wheel on PS4 since June. I had noticed in online content that some customers had returned there CSL Elite's due to the mechanical noise and it was one of my main concerns when I began using the wheel with Project Cars. I stayed away from the game and instead purchased Assetto Corsa which is highly acclaimed and the issue persisted. After some research I found some settings that calmed down the issue and I happily used the wheel.

    In the last two hours however this FEI Setting really has changed the CSL Elite Base and in my view allows it to flourish to it's full potential. I think many users like myself who've not owned a Fanatec product due to previous licensing issues were concerned that such a critically acclaimed company had produced a product that appeared on the surface not suitable for it's housing or the market as a whole.

    The FEI for me has allowed me to run at default settings again across the board in both games and filter in my preferences there after and once my baseline has been found I can then adjust the FEI accordingly to where I maintain the forces but without the mechanical cogging which can actually be felt through the wheel as well as audibly and I have found it very distracting.

    That said however, I do believe that moving forward as many titles themselves are new to Fanatec products that Fanatec themselves try to setup default profiles per title that the user can then specifically work with to cater for his or her needs. In Assetto Corsa for example there is no identification of the CSL Elite Base or options to tweak any part of the wheel itself asides standard FFB settings. This can be an issue when trying to get the best results with the hardware. 

    My preferred setting was 6 or 7. Any higher I found it too smooth and detracted from the force being applied (Floaty) but any less than 6/7 I found the rattling to become a major issue again. What we must acknowledge is the technology is new in relation to PS4 connectivity but with the steps Fanatec and it's community takes I can see this being a partnership that can refine the market for racing for those outside of other product lines. 

    In close, I feel if a profiling system could be implemented an app perhaps or something that could be installed to the wheel that would greatly enhance usability whilst keeping the core fundamentals simple for those less familiar with tweaking settings. Overall however this small step has been a major overhaul in just two games alone and with titles such as F1 2017, GT Sport and Project Cars 2 coming to PS4 later this year I feel it's a very good time to be apart of the Fanatec Community.   

    I Just tested too and in Assetto (ps4) is very good but probably i need some diffrent settings of wheel.

    Jonahtan could you show me your settings of wheel  ?


  • I Just tested too and in Assetto (ps4) is very good but probably i need some diffrent settings of wheel.

    Jonahtan could you show me your settings of wheel  ? 

    I haven't had enough time to test with the new FEI setting only 2 hours or so. My old settings prior to this update where as follows:

    In Game:

    FFB 100%
    Road 20%
    Curb 20%

    Wheel:

    FF 100
    Sho 100
    ABS 100 ( I like the feeling with clubsport rims it helps me with my disability)
    DRI Off
    FOR 120
    SPR 120
    DPR 100

    As I explained these are old settings that were given too me, first trying them with the new update the difference was substantial so I'm starting from scratch. 

    Hope this helps somewhat. I think the best option is to start from baseline values and work with the manual to best understand what each bit does and adjust accordingly.

    Best wishes

    Jonathan


  • I have just upgraded to this firmware and seem to have a problem using my shifter 1.5 now

    My setup is as follows

    PC
    • CSL Elite PS4 Connected to USB port on PC (Driver version 291 Beta, Firmware version 312)
    • CSL Elite Pedals LC (Handbrake 1.5 connected and Shifter 1.5 connected to pedals) connected to USB port on PC (Driver version 291 Beta, Firmware version 1.9)

    Using control panel Fanatic Wheel properties displays the problem

    The manual shift no longer works properly, selecting 1st gear selects reverse, selecting reverse is reverse, 3rd gear is 5th). Everything else seems ok.

    Unfortunately I cannot downgrade as the previous driver won't install.

    If you could investigate or other users with same setup could confirm that would be very helpful! Thanks



  • Did you calibrate the shifter?
  • edited August 18
    :-) Thankyou! No I did not! It's now working, thank you for the prompt reply!

    Edit: 
    PS. I love my Fanatec wheel +Shifter +Handbrake + pedals :-)
  • pretty good, I reckon level 3 gets rid of the clacking in projects cars. Assetto Corsa depends on the car for me. F1's level2.
    Cheers Fanatec bloody good stuff!
  • Did anybody try it in Forza Motorsport 6. This game has very "hard" (yes i know, and bad)  FFB. This parameter should change that a bit for fm6.
  • Hi, having an issue since doing the update... easiest way to explain is by video..


    probably a simple setting tweek, but i'm not the brightest
    Thanks
  • edited August 18
    Hi, having an issue since doing the update... easiest way to explain is by video..


    probably a simple setting tweek, but i'm not the brightest
    Thanks
    Try turning the drift mode off or at least to a lower setting.


  • Try turning the drift mode off or at least to a lower setting.
    Drift mode is off,  first thing ii did...lol does it whether it is in game or not so i assume its a setting in the wheel


  • edited August 18
    Really good to see people engaging here. However I think the settings can cause confusion for the wider community. My reasoning for that is we all use different settings in every title we choose to use and of course we're all giving our views. But for example if we take Project Cars because of the vast array of FFB options in the title where 3 on the FEI maybe suitable someone may require a higher or lower setting dependant on the in game settings that he or she uses. 

    Much the same for Assetto Corsa as these are the only two real titles on console with GT Sport, F1 2017 and Project Cars 2 to come. 

    With this said whilst I think the FEI is a superb addition and hopefully together we can eliminate the issues persisting to get the most out of our hardware, I do however feel a profiling system would need to be developed to start everyone on the same footing. From there we can adjust per title. Otherwise I could see a lot of responses being made that themselves don't eliminate or help the issue as explained it's merely impossible to cater for every FFB in game setting. My suggestion is  perhaps a global profiling system per title would be a better system which people can then adapt from rather than Fanatec having to adapt to every individual which isn't practical nor feasible in my opinion with everyone having different settings from one extremeity to the other. 


  • Try turning the drift mode off or at least to a lower setting.
    Drift mode is off,  first thing ii did...lol does it whether it is in game or not so i assume its a setting in the wheel


    I had issues with this as well when starting in game from menus in Asetto. I reset the wheel back to default settings on the adjustments panel and let the wheel re calibrate and then applied my settings again and it seemed to solve the issue.

    Hope it helps!



  • I had issues with this as well when starting in game from menus in Asetto. I reset the wheel back to default settings on the adjustments panel and let the wheel re calibrate and then applied my settings again and it seemed to solve the issue.

    Hope it helps!
    will give it a go, thanks

  • I have just upgraded to this firmware and seem to have a problem using my shifter 1.5 now

    My setup is as follows

    PC
    • CSL Elite PS4 Connected to USB port on PC (Driver version 291 Beta, Firmware version 312)
    • CSL Elite Pedals LC (Handbrake 1.5 connected and Shifter 1.5 connected to pedals) connected to USB port on PC (Driver version 291 Beta, Firmware version 1.9)

    Using control panel Fanatic Wheel properties displays the problem

    The manual shift no longer works properly, selecting 1st gear selects reverse, selecting reverse is reverse, 3rd gear is 5th). Everything else seems ok.

    Unfortunately I cannot downgrade as the previous driver won't install.

    If you could investigate or other users with same setup could confirm that would be very helpful! Thanks



    I know you said you didn't recalibrate the shifter because it's not working. You should be able to preform this function though. Hook it up as if it were brand new and go through the setup calibration process. That should fix the problem.
  • Can't understand why folks are having issues with rattling thing in pcars, sounds to me like in game and wheel settings are wrong. My settings on wheel are FFB-100,  SEN-AUT,   DRI-+2 FOR 20 DAM-OFF SPR-OFF.   In game. (ffb cal).  Turn down the tyre force to 80 default much to high. Turn down the linkage stiffness to 65 higher if you want more wheel weight.  I turned down the linkage damping to 0 not to sure about this one but seemed to make the wheel feel better .  I also turned the menu spring to zero.  Individual cars ffb setting are more or less default , master scale can be adjusted to taste but default 26 or 24 depending on car class. Fx Fy Fz Mz can be experimented with to find out what dose what and set to taste.  I found that the Mz scale to high and turned it down way past half the others, even less for road and vintage cars. I also must point out that Fx smoothing can remove buzzing or rattling.  I may be way off the mark for some people but I like my ffb not to heavy more informative , on the realistic side, I don't get any base rattling, the ffb feel great with this new light weight rim.
  • edited August 19


    I have the same problems as with v289. Tuning menu on wheel opens itself. 

    CSL Elite, P1 Wheel, CSL Elite Pedals with Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
  • Ich hoffe es ist in Ordnung das ich in deutsch schreibe.

    Habe mit dieser Version die gleichen Probleme wie mit der v289. Das Tuning Menü öffnet sich selbstständig. Ausserdem läuft der Lüfter extrem lange nach. 10 Minuten reichen da nicht. 

    CSL Elite, P1 Wheel, CSL Elite Pedale mit Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
    This forum is English only.
  • Oh sorry, edited my post.
  • edited August 19



  • I have the same problems as with v289. Tuning menu on wheel opens itself. 

    CSL Elite, P1 Wheel, CSL Elite Pedals with Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
    Report this issue to Fanatec: I had the same problem and I was told they would open a case for future reference, as they never had anyone reporting it. In my case I also had buttons pressed when I did not touch them, resulting in random downshift and strange behavior. With more people reporting this hopefully they'll be able to investigate more.
    The issue seems to be related to P1 rim, at least it was for me.


  • I have the same problems as with v289. Tuning menu on wheel opens itself. 

    CSL Elite, P1 Wheel, CSL Elite Pedals with Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
    Report this issue to Fanatec: I had the same problem and I was told they would open a case for future reference, as they never had anyone reporting it. In my case I also had buttons pressed when I did not touch them, resulting in random downshift and strange behavior. With more people reporting this hopefully they'll be able to investigate more.
    The issue seems to be related to P1 rim, at least it was for me.
    With you we are 3 people having this issue (friend of me has the same issue). I already reported this problem to fanatec some time ago. 
  • I loved my wheel before but it's more alive than ever making games feel new again. Big fan of this update and fanatec.
  • I loved my wheel before but it's more alive than ever making games feel new again. Big fan of this update and fanatec.
    I can only echo this. Fantastic update guys.
    Also, my P1 wheel now remembers to start in PC mode - no more switching from Xbox mode. Thank you!!!
    :)
  • Hi all,

    So I re installed project cars to test with the new update following my Assetto Corsa testing. I had some issues tuning Project Cars and even with the FEI setting I think the game as a whole will be very difficult to tune for console users and i'd like to express my thoughts as to why.

    1. The wheel (CSL) Is recognised as a CSW V2 (PS4). For me this is the first issue as the games interpretation and delivery of forces to a wheel that isn't the actual hardware that you're using can be problematic. Even using other community setups I think the nature of the wheel not being recognised as a CSL brings issues itself. I'm aware Project Cars 2 is supported for the CSL PS4. With this in mind that itself is a big hurdle trying to build settings to be used on a wheel the settings aren't designed for. 

    2. The in game settings. For me this was the biggest downfall of the game irrespective of what wheel you was using. I found the settings far too over engineered and whilst you would be expected to achieve this on your own in a real car, I don't feel the assistance to support you with that was offered in enough detail from the game to complement what you was trying to achieve therefore making it very challenging to dial in.

    3. The different schemes for FFB. This again relates to point two, the game having so many different settings the overall setting you select may not be suitable for global settings you've adopted therefore rendering the settings counter productive. I believe if the game was designed into categories which it now has been for Project Cars 2 it would be far easier to build the overall profile you wanted both in game and for the wheel itself.

    To close, Whilst Project Cars 1 is still playable and enjoyable to a point on PS4, I feel because of the compatibility issues and the complexity of the force feedback system I don't believe this title is a good way to contextualise the effectiveness of the FEI setting.With F1 2017 available next week Project Cars 2 in September and closing with GT Sport in October for PS4 users I think we can collate greater research on how the setting effects the wheels performance and pin down to the Fanatec team of any changes in due course.

    Until then I suggest for PS4 at least we use Assetto Corsa as the benchmark as the game recognises the CSL Base and that's where I've seen the biggest benefits and improvements with the FEI setting but again I would prefer to see a profiling system to aid in dialling in the FFB between titles given there is 5 setup options available per wheel.

    Hope this helps!
  • edited August 21
    Hi all,

    So I re installed project cars to test with the new update following my Assetto Corsa testing. I had some issues tuning Project Cars and even with the FEI setting I think the game as a whole will be very difficult to tune for console users and i'd like to express my thoughts as to why.

    1. The wheel (CSL) Is recognised as a CSW V2 (PS4). For me this is the first issue as the games interpretation and delivery of forces to a wheel that isn't the actual hardware that you're using can be problematic. Even using other community setups I think the nature of the wheel not being recognised as a CSL brings issues itself. I'm aware Project Cars 2 is supported for the CSL PS4. With this in mind that itself is a big hurdle trying to build settings to be used on a wheel the settings aren't designed for. 

    2. The in game settings. For me this was the biggest downfall of the game irrespective of what wheel you was using. I found the settings far too over engineered and whilst you would be expected to achieve this on your own in a real car, I don't feel the assistance to support you with that was offered in enough detail from the game to complement what you was trying to achieve therefore making it very challenging to dial in.

    3. The different schemes for FFB. This again relates to point two, the game having so many different settings the overall setting you select may not be suitable for global settings you've adopted therefore rendering the settings counter productive. I believe if the game was designed into categories which it now has been for Project Cars 2 it would be far easier to build the overall profile you wanted both in game and for the wheel itself.

    To close, Whilst Project Cars 1 is still playable and enjoyable to a point on PS4, I feel because of the compatibility issues and the complexity of the force feedback system I don't believe this title is a good way to contextualise the effectiveness of the FEI setting.With F1 2017 available next week Project Cars 2 in September and closing with GT Sport in October for PS4 users I think we can collate greater research on how the setting effects the wheels performance and pin down to the Fanatec team of any changes in due course.

    Until then I suggest for PS4 at least we use Assetto Corsa as the benchmark as the game recognises the CSL Base and that's where I've seen the biggest benefits and improvements with the FEI setting but again I would prefer to see a profiling system to aid in dialling in the FFB between titles given there is 5 setup options available per wheel.

    Hope this helps!
    I have explored Pcars FFB settings to the Fullest PC/ PS4 & XB1!!!! Most of the settings are Redundent and Not Needed....While it is or can be a Enjoyable Game to Play it is Lacking in Cornering Road Feel VS Assetto Corsa ---> Pcars Has a Rubberband Road Feel that you can Not Dial out. The Key to Controlling PCars Harsh FFB effects is TF 75 (can be set to taste) <--- Constant wheel Weight/Torque , RAG 100 <--- FFB Max Power Level of FFB Forces * this should always be set to 100/1.0 No Matter what ... Its purpose is to be a Limiter ---> any force that try to Rise/Spike rise above this will be Cut. RAC 75 or Less <--- RAC directly sets the power Limit of FFB Spikes and Must be set Accordingly ---> Ex: When you cut the power off to a Fan the Fan blades will keep spinning until the residual Power Dissapates ---> The FFB is the same way RAC 75 stops adding power to FFB at 75% but FFB power will continue to Spike until the residual power wears off. if your wheel is Rattling too Much Lower RAC until Rattling stops or FFB Effects curbs, Rumble strips etc feel Good to you ---> RAB sets the time that FFB power will be cut to create changes in Wheel weight to Create FFB effects feel ---> a Good starting point is 0.08 ---> all this info can be found in My thread AKA GrimeyDog ---> Pcars Forum "Lets talk FFB thread" you can find it in the PS4 section \m/ Feel Free to post if you like i have Moved on to R3E and AC but i will update the Thread with additional info if any 1 Needs Help..... Be warned its alot of Reading ---> 750+ pages LOL



  • I have the same problems as with v289. Tuning menu on wheel opens itself. 

    CSL Elite, P1 Wheel, CSL Elite Pedals with Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
    @Chris Broshar  should i open a case because of my problem?



  • I have the same problems as with v289. Tuning menu on wheel opens itself. 

    CSL Elite, P1 Wheel, CSL Elite Pedals with Load Cell
    Xbox One, Assetto Corsa, Forza Motorsport
    @Chris Broshar  should i open a case because of my problem?
    Yes, at this point I would. Support is great and will step you through possible fixes. They will probably need a video of the issue so you can be pro active and have it ready for them when they ask. ;)
  • Ok, they should already have a video because we had the same problem with v289 firmware. only solution was to install v261 :(
  • Hi all,

    So I re installed project cars to test with the new update following my Assetto Corsa testing. I had some issues tuning Project Cars and even with the FEI setting I think the game as a whole will be very difficult to tune for console users and i'd like to express my thoughts as to why.

    1. The wheel (CSL) Is recognised as a CSW V2 (PS4). For me this is the first issue as the games interpretation and delivery of forces to a wheel that isn't the actual hardware that you're using can be problematic. Even using other community setups I think the nature of the wheel not being recognised as a CSL brings issues itself. I'm aware Project Cars 2 is supported for the CSL PS4. With this in mind that itself is a big hurdle trying to build settings to be used on a wheel the settings aren't designed for. 

    2. The in game settings. For me this was the biggest downfall of the game irrespective of what wheel you was using. I found the settings far too over engineered and whilst you would be expected to achieve this on your own in a real car, I don't feel the assistance to support you with that was offered in enough detail from the game to complement what you was trying to achieve therefore making it very challenging to dial in.

    3. The different schemes for FFB. This again relates to point two, the game having so many different settings the overall setting you select may not be suitable for global settings you've adopted therefore rendering the settings counter productive. I believe if the game was designed into categories which it now has been for Project Cars 2 it would be far easier to build the overall profile you wanted both in game and for the wheel itself.

    To close, Whilst Project Cars 1 is still playable and enjoyable to a point on PS4, I feel because of the compatibility issues and the complexity of the force feedback system I don't believe this title is a good way to contextualise the effectiveness of the FEI setting.With F1 2017 available next week Project Cars 2 in September and closing with GT Sport in October for PS4 users I think we can collate greater research on how the setting effects the wheels performance and pin down to the Fanatec team of any changes in due course.

    Until then I suggest for PS4 at least we use Assetto Corsa as the benchmark as the game recognises the CSL Base and that's where I've seen the biggest benefits and improvements with the FEI setting but again I would prefer to see a profiling system to aid in dialling in the FFB between titles given there is 5 setup options available per wheel.

    Hope this helps!
    I have explored Pcars FFB settings to the Fullest PC/ PS4 & XB1!!!! Most of the settings are Redundent and Not Needed....While it is or can be a Enjoyable Game to Play it is Lacking in Cornering Road Feel VS Assetto Corsa ---> Pcars Has a Rubberband Road Feel that you can Not Dial out. The Key to Controlling PCars Harsh FFB effects is TF 75 (can be set to taste) <--- Constant wheel Weight/Torque , RAG 100 <--- FFB Max Power Level of FFB Forces * this should always be set to 100/1.0 No Matter what ... Its purpose is to be a Limiter ---> any force that try to Rise/Spike rise above this will be Cut. RAC 75 or Less <--- RAC directly sets the power Limit of FFB Spikes and Must be set Accordingly ---> Ex: When you cut the power off to a Fan the Fan blades will keep spinning until the residual Power Dissapates ---> The FFB is the same way RAC 75 stops adding power to FFB at 75% but FFB power will continue to Spike until the residual power wears off. if your wheel is Rattling too Much Lower RAC until Rattling stops or FFB Effects curbs, Rumble strips etc feel Good to you ---> RAB sets the time that FFB power will be cut to create changes in Wheel weight to Create FFB effects feel ---> a Good starting point is 0.08 ---> all this info can be found in My thread AKA GrimeyDog ---> Pcars Forum "Lets talk FFB thread" you can find it in the PS4 section \m/ Feel Free to post if you like i have Moved on to R3E and AC but i will update the Thread with additional info if any 1 Needs Help..... Be warned its alot of Reading ---> 750+ pages LOL
    Based upon these baseline settings for the PS4 at least I found the wheel was ratting far more over a curb, not so much on a light brush but if you was take it say on a chicane for example you would get a quite severe rattle. I have the FEI at 007. I think on the whole as your post suggest project cars one really isn't a good indicator as to how effective the FEI setting is for the CSL wheel base. Perhaps with Project Cars 2 but as a title in it's current state I really don't think the game hands itself well to FFB settings for the CSL in addition to it being recognised as a CSW V2 which have different internal properties. 

    I'll be testing F1 2017 on Friday and will update the post accordingly. 
  • the update is great, Just wondering guys i had a G29 and it felt great because i got the settings off youtube, This Fanatec doesn't feel as good, just hoping that someone who plays Project cars might like to share there Fanatec setup and i'm hopeless i tried to set mine up and f%$# it up:( please help
  • the update is great, Just wondering guys i had a G29 and it felt great because i got the settings off youtube, This Fanatec doesn't feel as good, just hoping that someone who plays Project cars might like to share there Fanatec setup and i'm hopeless i tried to set mine up and f%$# it up:( please help
    I'm in the same situation when it comes to my setup. I upgraded from a T300rs I had used an adaptation of the Jack Spades FFB Classic setting which took a long time to tweak. One thing to remember the CSL Elite is running as a CSW V2 so the inputs and the resolutions will be different between wheels. I used the proposed settings above from and gave my view point. I don;t believe it's possible to dial in with the CSL purely because the title doesn't recognise the wheel as a CSL and furthermore the pcars database website which I used for each car and wheel setup which I then worked from doesn't list the CSL only CSW V2 so I must say I really don't believe Project Cars 1 will be viable as a console racer for Fanatec wheels. Assetto Corsa felt good, with the right FEI and DRI settings I was pleased and I'm testing F1 2017 in the coming days when it arrives.

    But unfortunately I don't see Fanatec setups really enhancing the game past what you're probably experiencing already. 


  • I've been testing Assetto Corsa with the BMW GT2 Rim on PS4 this afternoon. 

    Settings: (In game)

    FFB 100%
    Road 40%
    Curb 40%

    Wheel Settings:

    SEN - Auto
    FF - 100
    SHO - 100
    ABS - 100 (Clubsport BMW & Formula Carbon)
    Dri -1
    FOR - 100
    SPR - 100
    DPR - 100
    BRF - 030
    FEI - 006

    My findings have been rather negative. I appear to of lost the detail in my forces. The wheel feels very light almost floating with no real indication as to what the car is doing vs the inputs I make. Before I was running the same settings but DRI - Off FOR - 120 SPR 120. I found these settings to be well detailed with the Formula Carbon rim and was anticipating a similar if not better experience with the BMW rim with the intro of the FEI Setting.

    I've been playing a lot of Project Cars lately as noted above so I was under the impression AC would feel as good as it did but following my initial tests (BMW GT2 - Spa) (Ferrari 488GTE - Brands Hatch GP) Mclaren MP4-12C GT3 (Imola) I'm left feeling quite puzzled. I'm not aware of any patches or updates to the CSL firmware since my previous test but the force feedback I was getting previously isn't there and it can make driving very difficult without having the details back through your hands.

    Whilst we're "testing" I feel as mentioned previously if Fanatec are looking to introduce this formally for the CSL bases then perhaps the CSL itself requires its own force feed back profiles? Due to the nature of every title being different if we ourselves are unable to obtain the feelings we desire perhaps templates which we can adapt from would be more beneficial. But i'm unsure how that work in practice.

    I'd be interested to hear other peoples views, but something definitely feels different. I put it down to Project Cars being complicated and not designed for the CSL but it seems the feelings have translated to Assetto Corsa as well. 

    I tested for around an hour and a half. 
  • the update is great, Just wondering guys i had a G29 and it felt great because i got the settings off youtube, This Fanatec doesn't feel as good, just hoping that someone who plays Project cars might like to share there Fanatec setup and i'm hopeless i tried to set mine up and f%$# it up:( please help
    I'm in the same situation when it comes to my setup. I upgraded from a T300rs I had used an adaptation of the Jack Spades FFB Classic setting which took a long time to tweak. One thing to remember the CSL Elite is running as a CSW V2 so the inputs and the resolutions will be different between wheels. I used the proposed settings above from and gave my view point. I don;t believe it's possible to dial in with the CSL purely because the title doesn't recognise the wheel as a CSL and furthermore the pcars database website which I used for each car and wheel setup which I then worked from doesn't list the CSL only CSW V2 so I must say I really don't believe Project Cars 1 will be viable as a console racer for Fanatec wheels. Assetto Corsa felt good, with the right FEI and DRI settings I was pleased and I'm testing F1 2017 in the coming days when it arrives.

    But unfortunately I don't see Fanatec setups really enhancing the game past what you're probably experiencing already. 


    Thanks mate i kind of agree, Where are you based I'm from Sydney AUS, I might think about the racing league if its not to troubling time zones
  • Hi, just a headsup.
     
    I tried the V291? drivers and the 296FW (which i think was beta) the other month, the rim was doing some sporadic wheel presses so i binned it off and went back to my trusty 206FW

    I've just installed the 311FW and same issue, I only notice it because the PRESS of my directional toggle I use to centre my VR. both the 296 and 311 Firmware updates both give me sporadic presses of this, which is obviously quite disorientating given the commands I've assigned it to. 

    Have gone back to 206 and all is good.

    Thanks


    Chris

    CSL base
    CSL P1 rim xbox
    CSL elite pedals
    CSW V1.5sq shifter
    Fanatec Handbrake
  • Hi, just a headsup.
     
    I tried the V291? drivers and the 296FW (which i think was beta) the other month, the rim was doing some sporadic wheel presses so i binned it off and went back to my trusty 206FW

    I've just installed the 311FW and same issue, I only notice it because the PRESS of my directional toggle I use to centre my VR. both the 296 and 311 Firmware updates both give me sporadic presses of this, which is obviously quite disorientating given the commands I've assigned it to. 

    Have gone back to 206 and all is good.

    Thanks


    Chris

    CSL base
    CSL P1 rim xbox
    CSL elite pedals
    CSW V1.5sq shifter
    Fanatec Handbrake
    Chris, I'd contact Fanatec support as they will be the best in finding a solution and they can ask specific questions that will narrow down the issue. Two ways to contact support. Either use the support chat option on the home page --Red box on the right side. Which is the quickest btw. Or open a standard support ticket.
  • Evening all,

    Sp i've today received my F1 2017 copy (PS4) and started using the Fanatec Clubsport Formula Rim. Out the box the wheel automatically changed to the degree's of rotation by game in this case I believe 360', I found the FFB overpowering for the CSL Elite with extreme rattling this was with stock FFB Settings FEI was set at 006 at this stage.

    After completing several time trials at different tracks in different conditions I reduced the weight of the wheel to 75 which seems on the surface to have a good weight without feeling like a real struggle to get the car turned in especially when you have little rotation. The FFB sliders however are ones which i've found real difficulty with. The master FFB slider is at 75 and whilst rattling has reduced it's still an issue even though i've put up the FEI to 7.

    I'm unsure whether adjusting the other sliders would be more beneficial than the master FFB slider but I think in the early development of not only the FEI firmware but also Fanatec to PS4 it will take some time to really find the intricate details in setting wheels up per title and I think that's where as a community we can really help Fanatec develop the updates we look for. 

    On first reflection for a Codemasters and F1 title I was impressed with the levels of detail in the FFB and it's delivery but unfortunately like other titles the rattling was very severe on standardised settings so will take refinement I think over time to find a strong setup.

    But otherwise another great delivery on performance from Fanatec and you can certainly see the potential the hardware has to offer I just hope that together we can help tailor this to give the best non DD wheel package on consoles. 
  • Hi all,

    Following the update now in its 3 week how have people found it?

    My biggest challenges has been calibrating the FFB settings with the new FEI Settings. On Assetto Corsa for example the settings I use on the Clubsport Formula Rim feel very floaty and non existent on the BMW Rim and I prefer to use different rims depending on the car that's being driven.

    As for F1 2017 the settings feel okay but I notice distinct rattle in this game with the FEI at a medium setting vs it being virtually silent on the same settings in Assetto Corsa or project cars when tested. For me the biggest issue is understanding what connotations the settings have on the wheel and in turn the games,

    I think personally the only way that we can really sort this is that if we had a profile system. Something like Sim Commander but a far more simplified version, I think due to Fanatec's introduction to the console market it'll take a long time before we really find the perfect balance between performance and usability and I think given the company work with the developers they would be able to determine this better than ourselves.

    Be interested to hear other people's thoughts.
  • edited August 30
    Hi, just a headsup.
     
    I tried the V291? drivers and the 296FW (which i think was beta) the other month, the rim was doing some sporadic wheel presses so i binned it off and went back to my trusty 206FW

    I've just installed the 311FW and same issue, I only notice it because the PRESS of my directional toggle I use to centre my VR. both the 296 and 311 Firmware updates both give me sporadic presses of this, which is obviously quite disorientating given the commands I've assigned it to. 

    Have gone back to 206 and all is good.

    Thanks


    Chris



    I am also discovering unusual presses with 311, (spotted that some car settings i have assigned to right joystick was going on and off by itself) 
    installed this last night and had troubles in AC and R3E, on the first curve on any track with any car (both rims and both sims) wheel were locking and then it was rotating itself to full left or right and start shaking, olny solution was to power off with power button(making impossible to drive), also noticed that once rotated fully left or right it's also going off.
    went to fanatec driver software to check and also when fully rotaded L/R it was going off for a second. 
    was ok in RF2 from quick check i did. it was late. i am gonna play with it tonight when back from work.

    also noticed that handbrake wasn't smooth as usual while calibrating in fanatec drivers soft. 

    i hope it didn't broke my wheel.

    gonna install V206 back cause this isn't working for me and i'm signed to different leagues so this would mess up everything (understand is beta)

    not sure is it something to do but i'am using SEN046 or something close to it for the racecars, for F1 cars SEN032

    CSL elite base
    BMW & F1 rims
    Clubsport v3 pedals
    Clubsport V1.5sq shifter
    Fanatec Handbrake
  • edited August 30

    (V292) After some tests (pcars/f1 2017 at ps4 with F-Rim/BMW-Rim) i set FEI to 0. I don`t like it at the moment.

    Ok, it is an additional opportunity and better than nothing, but (in my opinion) not fully developed/used by Fanatec or game-designers. At lower numeric values nothing happened/no effect, at higher values the rattling is damped, but the ffb feels strange/rubberlike/unnatural/not sensitive (can`t describe it better).

    Btw: FFB is always a matter of Taste. For me F1 2017 is ok and the rattling tolerable with (ingame) additional effects (ontrack/rumblestrip/offtrack) at 0, ffb at 60-65, wheel weight at 75, understeer on (base values all at default).

  • Where do we find the latest firmware to install this much needed feature? I've tried to perform an update but that gives me the same Driver 289 and Firmware 297
  • Where do we find the latest firmware to install this much needed feature? I've tried to perform an update but that gives me the same Driver 289 and Firmware 297
    In Thomas's initial post in this thread you'll find a blank white piece of paper with a folded corner. That's the download
  • Where do we find the latest firmware to install this much needed feature? I've tried to perform an update but that gives me the same Driver 289 and Firmware 297
    In Thomas's initial post in this thread you'll find a blank white piece of paper with a folded corner. That's the download
    Thank you.
  • Ich finde den Standard FEI 000 immer noch am besten mit Assetto Corsa (PC). bis 002 könnte ich damit leben. alles andere fühlte sich direkt seltsam an. als ob alles etwas zu spät ankommt. 
    Ich muss dazu sagen dass ich keine Probleme vorher hatte mit irgendwelchen ratternden Geräuschen.
    Vielleicht habe ich einfach nur die richtigen Settings :D
    (über 3000 stunden Assetto Corsa, also Erfahrungswert hoch)



  • Ich finde den Standard FEI 000 immer noch am besten mit Assetto Corsa (PC). bis 002 könnte ich damit leben. alles andere fühlte sich direkt seltsam an. als ob alles etwas zu spät ankommt. 
    Ich muss dazu sagen dass ich keine Probleme vorher hatte mit irgendwelchen ratternden Geräuschen.
    Vielleicht habe ich einfach nur die richtigen Settings :D
    (über 3000 stunden Assetto Corsa, also Erfahrungswert hoch)



    Forum is English Only Christian, Apologies. 
  • Danke für die wertvolle Information :)


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