GTS fully supports Fanatec CSL Elite Racing Wheel UPDATE

edited April 2018 in Blog
PlayStation Announcement

With the March patch, GT Sport will add full native support of the Fanatec CSL Elite Racing Wheel. The ClubSport Shifter and even the ClubSport handbrake is supported as well if connected to the wheel base.

There is no more need to switch to compatibility mode and your Fanatec wheel will be shown in the options menu of the game.

Kazunori Yamauchi told me that the implementation is still not completely finished and they will continue to add features and better functionality in future updates.

I will meet with him very soon so please let me know how you like the implementation now and what improvements related to our wheels you would like to see. Please do not list any issues related to the overall force feedback system of the game.

It took a little bit longer than expected but we are building up a solid long term relationship with Polyphony and in the long run this you all will benefit from that.

UPDATE
As a lot of our community members are complaining about the understeer rattling effect, I would like to mention that this effect is not a bug but present with other wheels as well. 
Please head over to GTplanet and participate in this poll so you can tell us your favourite choice.
My personal suggestion to PD will be to make this effect adjustable in the game options.

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Comments

  • Well done!
  • Great news, thanks for that and let's cross fingers that the implementation is well done and that future updates will improve even more as you stated.
  • Great news! So finally it's implemented. I reallly hope the rumble motor on the throttle pedal will work as well...
  • Now I have something to really look forward to when I get home from work lol!

  • Thomas,

    Even if a have not the GTS  game i'm so happy for my partners whit the CSL Elite since the will now fell the real power of the FANATEC base I'm not thinking to buy the game for now but if i hear good thinks now will maybe get it!!!!! So for now you only need to launch the McLaren wheel early to get complete cool with us!!!!!!!! 
    :D
  • Good news!!! Thanks for your efforts!
  • Fantastic news, the long wait is over ready for the holiday weekend here in the UK
  • Well done, Thomas and the Fanatec crew!
  • Thank you so much Thomas. For continuing to just stay focused and keep pushing to build the relationship with Kaz and PD and make a truly cross platform wheel possible. Seriously look forward to testing it out and help provide feedback and make it the best wheel out there for GT Sport.
  • a question, will the vibration of the clubsport v3 pedal be functional? the Revleds and speed on the steering wheel too?
  • Great news, thanks Thomas-san! I've been waiting for this native support. If it takes a little more time, I might have bought that expensive T-GT.
  • Thomas-san, Not force feedback, but I want a new device for CSL Elite which can adjust gas, ABS, TCS and something car setting. 
  • This is great news. I do hope this will not affect the use of other games though as I've been enjoying drive club vr as week as drive club which in my opinion was a fantastic side effect of the compatability issues. Using the purple mode wa's not getting the full potential but it did have its upside. And as a long time customer I'm interested in the new wheels you have to offer.
  • Thomas-san, Not force feedback, but I want a new device for CSL Elite which can adjust gas, ABS, TCS and something car setting. 
    You can already setup your wheel to control the MFD in GT Sport so you can adjust fuel, ABS, TCS with the joystick on the left. Works really well.
  • edited March 2018
    a question, will the vibration of the clubsport v3 pedal be functional? the Revleds and speed on the steering wheel too?
    Firstly : CONGRATULATIONS, thank you so much to Fanatec and Polyphony Digital for this update !

    I've just finished to install my whole new Fanatec setup today : CSL Elite PS4 + CSP V3 with brake performance kit + CS Shifter v1.5 + CS Handbrake + BMW GT2 rim + Formula rim + 3 Hub with... a lot of wheels (yeah, I really have a problem with that) ! I didn't even try a game yet, and I'm really excited to try GT Sport tomorrow !

    I have the exact same question about the rumbles ! Please Thomas, tell us you've sent a CSP V3 to Polyphony a couple of months ago with the CS Elite  ? <3
  • edited March 2018
    Hey Thomas,is it possible to make a discount code for a new group on facebook dsr. “Danish Sim Razors”. Se play ps4 and has two groups who is serious in sim, have a session with over 40 participants every thursday, with scores and all the good stuff, we have exploded the last 2 month, and I have for the last 6-8 month advocated for Fanatec, and I know Fanatec have sold at least v3 pedals and elite ps4 two a couple of the group. 

    And I know after this update of gt sport there will come more, we are at least 10 that have it as it stand know and more to come.

    My thinking is.   DSR discount of a couple of % to boost your sale and the quality for our group I will put a picture of the member rising for just the last 2 month.

    My Name is Mark Ambrose
    My Fanatec equipments is Fanatec Elite ps4 edition, Fanatec BMW Rim, Fanatec V3 pedals,Fanate Handbrake v1.0.     AND IM LOVING IT, 

    Bo Pedersen
    Fanatec Elite PS4 edition, Fanatec V3 pedals.

    Just 2 of the many 



    1438 x 992 - 223K
  • Good work. Drive Hub works fine.
    FFB is smooth now. dri = -5  is better than off   csw v2.5.

  • Hello THOMAS....I just installed my GTS update.
    The very first impression of the NEW FEEL of my CSL Elite is great. Driving now with your wheel is a total new level and feeling. I can feel FFB details now in GTS which I never had before......YES, now I feel curbs very well, difference in road surface textures and I feel the G-forces in curves much more.

    First Impression is just great, thanks again for all the effort and work. Now I need to setup my wheel a bit different for GTS which is totally fine.
  • edited March 2018
    Ist Polyphony Digital einfach nur zu doof oder machen die das absichtlich, siehe zum Beispiel die lange Zeit bis es nun endlich eingebunden wurde, denn die LED Anzige funktionieren im Blauen Modus nicht (im lila schon)?

    Meine Komponenten: CSL Elite + ClubSport Lenkrad Formula Carbon + ClubSport Pedale V3

    //

    Is Polyphony Digital just too stupid or are they doing that on purpose, see for example the long time until it was finally integrated, because the LEDs do not work in blue mode (in the purple already)?

    My components: CSL Elite + ClubSport Steering Wheel Formula Carbon + ClubSport Pedals V3

  • Is Polyphony Digital just too stupid or are they doing that on purpose, see for example the long time until it was finally integrated, because the LEDs do not work in blue mode (in the purple already)?

    My components: CSL Elite + ClubSport Steering Wheel Formula Carbon + ClubSport Pedals V3


    Hello Richard, I did not notice it at first glance, because I use mostly PSVR. But yes, the Rev lights and the speed/gear indication does not work now in blue mode. But I am sure that will be updated soon. For me it is much more important now that the wheel performs in GTS as it should and it does, it feels amazing. Just tried the new BMW M3 and the Nissan GT-R GT500 cars.



  • I would have a technical question about the FEI parameter now.
    Now with the update I get a bit of rumbling and shaking of the wheel when I have situations over the limit of the car or when the wheels block heavily, I did not have that before in GTS in purple mode. 
    Is that bad for the wheel? Should I reduce the FEI or just leave it like that? It is very very seldom and only in situations exceeding the car limits.

    Another positive note about the update: There is no wheel oscillation anymore, which is great.
  • Hi Thomas,

    Be sure to bring ClubSport Pedals v3i for Yamauchi-san! I can confirm there is zero rumble in the pedals after the update: neither for traction control in the gas pedal, nor for ABS in the brake pedal.
  • Hi Thomas,

    Be sure to bring ClubSport Pedals v3i for Yamauchi-san! I can confirm there is zero rumble in the pedals after the update: neither for traction control in the gas pedal, nor for ABS in the brake pedal.
    No rumble in v3 pedals or led strip, in blue mode, but a good ff

  • Features like rumble support and rev lights will be implemented later. PD already said that they first implemented the core functionality.
  • edited March 2018
    PlayStation Announcement

    With the March patch, GT Sport will add full native support of the Fanatec CSL Elite Racing Wheel. The ClubSport Shifter and even the ClubSport handbrake is supported as well if connected to the wheel base.

    There is no more need to switch to compatibility mode and your Fanatec wheel will be shown in the options menu of the game.

    Kazunori Yamauchi told me that the implementation is still not completely finished and they will continue to add features and better functionality in future updates.

    I will meet with him very soon so please let me know how you like the implementation now and what improvements related to our wheels you would like to see. Please do not list any issues related to the overall force feedback system of the game.

    It took a little bit longer than expected but we are building up a solid long term relationship with Polyphony and in the long run this you all will benefit from that.
    I have been testing out the new update since it was released for about 4 hours now. First off I want to say.. I am completely blown away!! Initial impressions are just fantastic plain and simple. I spent a ton of time driving the new FC3S RX-7 that was added (which I have a ton of seat time in in real life), adjusted the in-game FFB settings up to something that felt natural to me, and it feels so much like driving the real car I couldn't wipe the stupid smile off my face. :) 

    I did adjust the in-game FFB settings both much higher than what I was using for compatibility mode. I had it set and 4 and 3 before (FFB Max Torque, FFB Sensitivity). But now I adjusted it up to 9 and 9 on both. I like to target the steering feel in cars I have actually driven so I don't mind a heavier wheel feel. To me this feels absolutely fantastic on the range of cars I drove from the FC3S, FD3S, 911 GT3 RS, Ferrari F40, etc. After hours of driving I didn't notice any loss in FFB response or anything and everything felt great. This is with the wheel on default settings. FEI on 50.

    The only issue I noticed on this update (which is likely not limited to using the CSL Elite) is that the in-game FFB Max Torque setting doesn't seem to save from session to session. So if I start a session at a particular track and set the FFB Max Torque setting to 9, the next time I start a new session at a new track or even start a fresh session at the same track with same car, the FFB Max Torque setting always resets to 4. This might be happening with other wheels as well? But just wanted to make sure Kaz and PD are made aware of this. So far this is the only real issue I have come across, which isn't really an issue with the way the wheel performs in game. (If anyone else can test this and confirm it isn't just happening on my system that would be great. (I have confirmed that this is happening to people with T-GT as well in this update). I have tried full restarts of the PS4 and it seems to be persistent. The FFB Sensitivity setting saves just fine for me, just not the Max Torque setting). At the moment I just need to reset the FFB Max Torque setting whenever I start a new session.

    I know you said not to list any issues of the overall FFB, but I only have praises. :) The difference in the feel of FFB between this new update and previously using it in compatibility mode is pretty incredible. Driving on Tokyo Expressway in the FC3S, it was so cool to feel the gaps in the sections road match right up with the sound as you load up the car and pass over them. It is so easy to feel the car understeer, and just as easy to feel the rear of the car begin to step out and gently catch the slide. I had so many great moments of deja vu to driving the FC3S in real life. The on-center feel is buttery smooth and the way the wheel loads up at high speeds when turning slightly from side to side is spot on once you dial in the in-game FFB settings.

    The default settings for all the buttons is exactly how I had my wheel setup when I was using compatibility mode. :) I did actually decide to change L2 to (Left View) and R2 to (Right View), but that is obviously just personal preference. I don't use the turn signals in-game very often so this suits me a bit better. I think the defaults are all really smart though.

    Once again Thomas thank you so much and please extendt this thank you to Kaz and the entire team at PD! The current tire model in GT Sport combined with a wheel like this makes the game feel phenomenal! It ABSOLUTELY feels like I am driving a real FC3S when I drive one in GT Sport, and the same can be said for so many other cars. Anyone out there still trying to say GT Sport is a "game not a simulator", try giving it a go with the CSL Elite, and then go drive the same car and track in Assetto Corsa. The sound, graphics, and immersion of GT Sport is on a completely other level, and the driving feel is up their with the best now with proper hardware. 

  • edited March 2018
    I would have a technical question about the FEI parameter now.
    Now with the update I get a bit of rumbling and shaking of the wheel when I have situations over the limit of the car or when the wheels block heavily, I did not have that before in GTS in purple mode. 
    Is that bad for the wheel? Should I reduce the FEI or just leave it like that? It is very very seldom and only in situations exceeding the car limits.

    Another positive note about the update: There is no wheel oscillation anymore, which is great.
    To me FEI at the default 50 feels much more natural than adjusting it up to 100. FEI 100 makes things feel a bit more harsh, I find the amount of detail at FEI 50 to feel pretty natural. This is most noticeable when understeering heavily into a corner. With FEI at 100 the rumble (scuttle shake) is much more harsh. With it at 50 you can still feel the moment the front tires loose grip and still get that scuttle shake, but it feels more much natural I think. I am curious if you bumped up your in-game FFB settings as well compared to compatibility mode? I bumped my settings up to 9 and 9 (from 4 and 3) and LOVE the way it feels. 

    It does look like there is a confirmed but with the FFB Max Torque setting so make sure to check it each track session. It resets itself to the default 4 at the moment.
  • @ Andrew Hake, great first comments and quick review. I agree the feel of the game is just different to the positive, I am also blown away.

    I did have the FEI at 70 first and yes, the rumbling was too harsh, I reduced now to 50 and that is fine for me.
    I did not increase the in game FFB values, but will give it a try 9/9. Thanks and enjoy.
  • PlayStation Announcement

    With the March patch, GT Sport will add full native support of the Fanatec CSL Elite Racing Wheel. The ClubSport Shifter and even the ClubSport handbrake is supported as well if connected to the wheel base.

    There is no more need to switch to compatibility mode and your Fanatec wheel will be shown in the options menu of the game.

    Kazunori Yamauchi told me that the implementation is still not completely finished and they will continue to add features and better functionality in future updates.

    I will meet with him very soon so please let me know how you like the implementation now and what improvements related to our wheels you would like to see. Please do not list any issues related to the overall force feedback system of the game.

    It took a little bit longer than expected but we are building up a solid long term relationship with Polyphony and in the long run this you all will benefit from that.
    I have been testing out the new update since it was released for about 4 hours now. First off I want to say.. I am completely blown away!! Initial impressions are just fantastic plain and simple. I spent a ton of time driving the new FC3S RX-7 that was added (which I have a ton of seat time in in real life), adjusted the in-game FFB settings up to something that felt natural to me, and it feels so much like driving the real car I couldn't wipe the stupid smile off my face. :) 

    I did adjust the in-game FFB settings both much higher than what I was using for compatibility mode. I had it set and 4 and 3 before (FFB Max Torque, FFB Sensitivity). But now I adjusted it up to 9 and 9 on both. I like to target the steering feel in cars I have actually driven so I don't mind a heavier wheel feel. To me this feels absolutely fantastic on the range of cars I drove from the FC3S, FD3S, 911 GT3 RS, Ferrari F40, etc. After hours of driving I didn't notice any loss in FFB response or anything and everything felt great. This is with the wheel on default settings. FEI on 50.

    The only issue I noticed on this update (which is likely not limited to using the CSL Elite) is that the in-game FFB Max Torque setting doesn't seem to save from session to session. So if I start a session at a particular track and set the FFB Max Torque setting to 9, the next time I start a new session at a new track or even start a fresh session at the same track with same car, the FFB Max Torque setting always resets to 4. This might be happening with other wheels as well? But just wanted to make sure Kaz and PD are made aware of this. So far this is the only real issue I have come across, which isn't really an issue with the way the wheel performs in game. (If anyone else can test this and confirm it isn't just happening on my system that would be great. (I have confirmed that this is happening to people with T-GT as well in this update). I have tried full restarts of the PS4 and it seems to be persistent. The FFB Sensitivity setting saves just fine for me, just not the Max Torque setting). At the moment I just need to reset the FFB Max Torque setting whenever I start a new session.

    I know you said not to list any issues of the overall FFB, but I only have praises. :) The difference in the feel of FFB between this new update and previously using it in compatibility mode is pretty incredible. Driving on Tokyo Expressway in the FC3S, it was so cool to feel the gaps in the sections road match right up with the sound as you load up the car and pass over them. It is so easy to feel the car understeer, and just as easy to feel the rear of the car begin to step out and gently catch the slide. I had so many great moments of deja vu to driving the FC3S in real life. The on-center feel is buttery smooth and the way the wheel loads up at high speeds when turning slightly from side to side is spot on once you dial in the in-game FFB settings.

    The default settings for all the buttons is exactly how I had my wheel setup when I was using compatibility mode. :) I did actually decide to change L2 to (Left View) and R2 to (Right View), but that is obviously just personal preference. I don't use the turn signals in-game very often so this suits me a bit better. I think the defaults are all really smart though.

    Once again Thomas thank you so much and please extendt this thank you to Kaz and the entire team at PD! The current tire model in GT Sport combined with a wheel like this makes the game feel phenomenal! It ABSOLUTELY feels like I am driving a real FC3S when I drive one in GT Sport, and the same can be said for so many other cars. Anyone out there still trying to say GT Sport is a "game not a simulator", try giving it a go with the CSL Elite, and then go drive the same car and track in Assetto Corsa. The sound, graphics, and immersion of GT Sport is on a completely other level, and the driving feel is up their with the best now with proper hardware. 


    I have said that GT Sport was more a acade than sim. And you are absolutely correct this is the best update all Fanatec owners was looking forward/missing I totally agree with you. Loving playing GT Sport now my mouth was total open when I first tryed after this update. I can’t get my arms down just from cheering
  • God guys, I am reading your comments and I can't wait to start the game tonight!!!

    Thanks to Fanatec and PD for starting this partnership.
  • Hello,

    Can you please share your favourite settings here?

     I'm now playing with default settings and like to know what you are playing with.

    In wheel:
    SEN .....
    FF.....
    SHO...
    ABS...
    DRI...
    FOR...
    SPR...
    DPR...
    BRF...
    FEI...

    In game:


    Controller sensitivity...
    Force feedback max torque...
    Force feedback sensitivity...

    Thanks in advance :)


  • same for me ......
    I really don't like these rumbles so if someone have a good setup ( in the wheel and the game parameters ;-) )to reduce this , it would be a good help for me
    I try FEI at 100 then 50 and it still feel to strong and very noisy
    I would have a technical question about the FEI parameter now.
    Now with the update I get a bit of rumbling and shaking of the wheel when I have situations over the limit of the car or when the wheels block heavily, I did not have that before in GTS in purple mode. 
    Is that bad for the wheel? Should I reduce the FEI or just leave it like that? It is very very seldom and only in situations exceeding the car limits.

    Another positive note about the update: There is no wheel oscillation anymore, which is great.

  • edited March 2018
    Extremely happy for the news !!!!
  • Please, Thomas. The wheel led lights (none of them) do not work in blue mode.
  • Please, Thomas. The wheel led lights (none of them) do not work in blue mode.

    It’s pd (maker of GT Sport) that’s not supported yet
  • edited March 2018
    After my first test with the new update (with old settings) in general I experienced that the wheel was too light and FFB effects for road feel are nearly gone. Also I didn't found the right point anymore just before real wheelspin starts. No feeling at all when going fast over a hill and the car gets light with reduced wheel grip (eg. Quiddelbacher Höhe at Nordschleife). At the same time I got chattering and noise when going over some of the curbs in tight corners.

    So I increased the in-game settings first and made some smaller changes in-wheel but I'm still working on it.

    Test Track and car: Nordschleife with Porsche 911 RSR (GT3) 

    In game settings:
    Controller sensitivity: 7 (It's only relevant for DS4 Controllers if I'm not wrong)
    FFB max torque: 3 (increased from 2)
    FFB sensitivity: 4 (increased from 2)

    In wheel settings:
    SEN: 054 (depends on the car, for GT3 Cars I use 054)
    FF:    100
    SHO: 100
    ABS: 100
    DRI:   -02 (reduced from -03)
    FOR: 100
    SPR: 100
    DPR: 100
    BRF:  040 (using Clubsport Pedals V3)
    FEI:   090 (reduced from 100)

    The road feel is now a bit better and wheelspin can be controlled in a good manner. However I'm still not there where I want to be with the wheel. Especially when going over hills the loosing wheel grip is not detectable with my current settings.

    It would be nice if some more people can post their settings before and after the update.
  • Have you all not read read the ingame text. The FFB max torque should be set as low as possible for the most sensitive feeling. The higher, the less info it feed the wheel...That is my understanding anyhow.
  • Have you all not read read the ingame text. The FFB max torque should be set as low as possible for the most sensitive feeling. The higher, the less info it feed the wheel...That is my understanding anyhow.
    I still get very good road feel with the max torque set to 9. Every little gap in the road, every curb and larger curb and change in track surface just fine. Cars in real life have quite a heavy steering feel when driven at the limit. I just like to try to match up cars that I have driven in game and real life and make it feel correct. 

    Max torque to the lowest setting will give you almost no feeling at all. In compatibility mode setting Max Torque to 4 or 5 feels like setting the wheel to 8 or 9 for me in Blue PS4 mode. Which is nice because it gives you a much wider adjustment range. In compatibility mode anything above 5 started to feel too strong.
  • @Thomas one thing I think that would be a good idea to bring up to Kaz and PD is the understeer effect. I personally don't mind it, but I think allowing the user to adjust how strong it is would be a good idea. Cars in real life definitely exhibit the same shaking behavior (the tires skipping across the surface when they are way past their max scrub angle), but could be nice to just allow people to adjust it up and down to their preference.

    Also I am sure you are aware that the speed indication and shift lights currently aren't working at the moment in blue mode. Doesn't really bother me but I am sure people would like to have that back asap. 
  • Have you all not read read the ingame text. The FFB max torque should be set as low as possible for the most sensitive feeling. The higher, the less info it feed the wheel...That is my understanding anyhow.
    That would be the case before 1.15, now it’s a different case i started with 3 but that was way to little, got way more feedback with 6 and now i am up with 9! And about 85 on the wheel, to much for me but it manageble
  • edited March 2018
    After my first test with the new update (with old settings) in general I experienced that the wheel was too light and FFB effects for road feel are nearly gone. Also I didn't found the right point anymore just before real wheelspin starts. No feeling at all when going fast over a hill and the car gets light with reduced wheel grip (eg. Quiddelbacher Höhe at Nordschleife). At the same time I got chattering and noise when going over some of the curbs in tight corners.

    So I increased the in-game settings first and made some smaller changes in-wheel but I'm still working on it.

    Test Track and car: Nordschleife with Porsche 911 RSR (GT3) 

    In game settings:
    Controller sensitivity: 7 (It's only relevant for DS4 Controllers if I'm not wrong)
    FFB max torque: 3 (increased from 2)
    FFB sensitivity: 4 (increased from 2)

    In wheel settings:
    SEN: 054 (depends on the car, for GT3 Cars I use 054)
    FF:    100
    SHO: 100
    ABS: 100
    DRI:   -02 (reduced from -03)
    FOR: 100
    SPR: 100
    DPR: 100
    BRF:  040 (using Clubsport Pedals V3)
    FEI:   090 (reduced from 100)

    The road feel is now a bit better and wheelspin can be controlled in a good manner. However I'm still not there where I want to be with the wheel. Especially when going over hills the loosing wheel grip is not detectable with my current settings.

    It would be nice if some more people can post their settings before and after the update.

    I am using the wheels default settings:

    In wheel settings:
    SEN: Auto (I have another setting adjusted for karts)
    FF:    100
    SHO: 100
    ABS: 100
    DRI:   -05 
    FOR: 100
    SPR: 100
    DPR: 100
    BRF:  050using Clubsport Pedals V3)
    FEI:   050

    I would definitely recommend turning down FEI from 100, and increasing Max Torque in-game. I personally like to just bring up the in-game FFB settings while driving a car I have driven in real life until it feel correct to me. I don't feel I am really losing any feel when running at these much higher settings compared to running in purple mode. In purple mode if you set it to anything higher that 5 or so, it felt like the FFB was likely just being clipped. Now it cane adjusted all the way up to 10 and still have good feel, at least to me.

    I think if you have the Max Torque setting pretty low, the "understeer effect" is a bit more exaggerated. 

  • GTS tyre slip FFB is too strong.  it is too bad.
  • edited March 2018

    I will meet with him very soon so please let me know how you like the implementation now and what improvements related to our wheels you would like to see. 
    ...
    we are building up a solid long term relationship with Polyphony and in the long run this you all will benefit from that.
    Now it would be interesting to see "Gran Turismo Wheel Bundle for PS4" pari-passu with "Forza Motorsport Wheel Bundle for Xbox Onecontaining Base V2.5, Pedals V3, Shifter SQ V 1.5, Handbrake V1.5 and Porsche Steering Wheel B-) or leave it to summer Podium base ;) 
  • So, the ClubSport Wheelbase V2 Is still not supported right?
  • leon liu said:
    GTS tyre slip FFB is too strong.  it is too bad.
    After testing the whole day yesterday till late night time, driving a lot of different cars and tracks I have to agree.
    For me too the GTS tyre slip FFB is too strong and reducing the FEI did not help that much. In tight corners especially at TSUKUBA I get always this strong uncomfortable rumbling and cracking shaking of the wheel which is not the best for the wheelbase mechanics for sure. For me this needs to be addressed to PD and needs improvement.

    I had a very strange bug yesterday, which I never had before this latest update. Sometimes my FFB was kind of dull and felt very strange ( no feel of road texture and no curbs or bumps feedback ). I found out that in that time I had no sounds coming from game in the menu, like after you finished a race and the game shows how much money you get and milage points and Xp, then there is a certain game sound when you get those points and money. But in my game there was THAT particular sound missing. Then I restarted the game new and everything was back to normal, the sounds where back and my FFB was also back to normal, curbs feel and bumps and all the rest. I was playing for minimum 12 hours yesterday and I had that 2-3 times, always when my FFB felt lame I had that strange "sound bug" in the game. 
    Anyone else had this bug?
  • In my opinion its even worse now with the implementation. 
    First of all: you either lower you FFB low so you dont even feel the car or you have normal FFB but when you overdo and brake with slip your base will rumble as crazy - Im thinking it could even get damaged

    Second: everytime you go to menu your ingame FFB Torque settings resets back to 4
    Third: No LED support

    It feels like they didnt even test it before implementation and it took them like half a year. Really dissappointed with this update. Only good thing is we get rid of the oscilation.
  • @Jörg Ziegler
    Yes, the bug with sound and the subsequent loss of FFB effects have me and some of my friends too.

    Basically, the whole thing is already a real poverty event for PD who bring a patch whose implementation of a hardware comes 6 months late, which is then also contaminated with bug and not even all features supported by the CLS. Here you can see again how seriously PD takes a company like Fanatec ... The main thing is the Exclusiv contract with Thrustmaster is running, all others have to look it up.

  • edited March 2018
    I have my in-game FFB on 9 and sensitivity on 9 and have no issues with crazy rumble at all. I would imagine all of your FFB settings in-game are either at the default or very low? Definitely not experiencing anything like what you are describing. Are you guys leaving the steering range on Auto? That is what mine is set to. Maybe using less steering angle exaggerates this?

    I do notice the understeer effect but it definitely isn't happening in normal understeer situations or to the point where it seems overly dramatic for me. I did nearly 100 laps of Tsukuba in a Ferrari F40 with these settings and never felt the understeer effect at all unless I was beginning to spin wildly.

  • edited March 2018
    Thomas please bring a Podium wheel base along when you meet up with Kaz. You need to convince him and Sony to support it in GT Sport. Could be fantastic I think.
  • edited March 2018
    @Jörg Ziegler
    Yes, the bug with sound and the subsequent loss of FFB effects have me and some of my friends too.

    Hello Richard Antersberger. Thank you very much for confirming that. To be honest I yesterday thought that I was dreaming or that I am stupid or something else is wrong, because that is such a weird bug which I did not understand and does not make any sense to me.
    I hope that this one will be fixed quickly.
    I guess we are all BETA TESTERS now for the CSL implementation
    :P
  • Hey Every body

    I im so pleased pd finally got around to make Fanatec support in gt sport, and im loving it, and yes there is stil som things that could be better

    BUT Let be clear, Thrustmaster t500 owners are pissed there wheel don't even work after this update, so im cheering stil because MINE WORKS GREAT
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